New example source code: reliable messages
Hey everybody, I have an updated version of "Building a Game Network Protocol" example source code to share with you with an example showing how to send reliable-ordered messages over UDP with 99% packet loss. 

The code has the following features:

1. A system for acks on a packet level

2. Messages are resent until one packet they were sent in is acked 

3. Messages are re-ordered on the receiver so they arrive in the order they were sent.

To run this new example on MacOSX/Unix, just run: "premake5 006". 

To run this example on Windows enter "premake5 solution" on the command line then build and run the "006_reliable_ordered_messages" project in Visual Studio.


- Glenn

ps. The password for the zip file is "wintermute"

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