Interview with James Lantz, designer of Invisible, Inc.
Today I interviewed James Lantz, game designer at Klei. Among numerous other games, he was for me most notably a designer on Invisible Inc., a really interesting X-Com-ish tactical strategy game, and Mercury, a small indie Rogue-like game that really boiled down how Rogue-likes really work in the smartest way I've ever seen.
New interview with James Lantz!
Hey Patrons and friends alike! Check out this new interview I did with James Lantz. It went really well and could have gone another two hours, probably. Check it out and let me know what you think!
Also, encourage James to do some game design writing! :D