We've been a bit quiet lately, sorry for the lack of updates!
We're happy to announce a huge new asset pack called RPG Battle System
by Pixel-boy. It features 2D characters, backgrounds, combat effects, items, monsters, eight musical themes, dozens of sound effects and HUD elements.
Go grab it NOW on GitHub:
As with our other 9 asset packs, it is released under the Creative Commons Zero license, which means it can be used to do pretty much anything you want, including commercial use.
This is all thanks to your support, so THANK YOU for making this release possible! ♥
Work on v1.0 has been a bit slow lately. As you know, Bilou and Elisée have taken up dayjobs a few months ago, so we have less time available on a day-to-day basis, but we're still making steady progress on various aspects of Superpowers.
We hit a bit of a snag with the automatic system and plugin update mechanism we want to ship with v1.0. It is built on top of GitHub's API and their rate limiting is pretty harsh, so we're still working on figuring that out.
Here are some cool improvements that have been happening since the last update:
As always, remember that you can follow development along (and participate!) by watching the various repositories on GitHub: https://github.com/superpowers
We held Superpowers booths at the Stunfest (Rennes, France) in May and the Japan Addict (Strasbourg, France) this month. We posted some pictures on Twitter.
We had some fun and jammed some games during those events. Check out Octofoot, a cute little 2-player soccer-like game: https://sparklinlabs.itch.io/octofoot, as well as Stunfest Fighter, an silly old-school Mortal Kombat-style fighting game featuring our own likeness: https://sparklinlabs.itch.io/stunfest-fighter
And of course, if you haven't played it yet, make sure to try Party at the Knightclub, our Ludum Dare 35 entry with awesome music by Craig B! https://sparklinlabs.itch.io/knightclub
— Elisée, Pixel-boy and Bilou