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New Video - Two Minute Game Crit: The Absence of Is
Hi folks. Well, what a month. May certainly flew by for me. these past four weeks have been packed full of course assignment submission dates and end-of-semester exams right up until just yesterday, so it wasn't until the middle of this week that I had the spare time to properly sit down and edit up this video. 


Also, as it happened, the stars aligned yesterday evening for my writing and I found myself pouring out on paper a day or two ahead of schedule. It's already published on Normally Rascal, but rather than crediting ye with two Patreoned posts in one day (which I imagine might be a little bit scary if you have email notifications on) I'll leave it until tomorrow.


So today: the video. It's about a game called The Absence of Is, meaning the absence of being, which focuses on experiences of death as interpreted through dying minds. It's quite surreal and alluring. I recommend you play the game before you watch this video as there are spoilers, but it's not essential to understand the gist of my analysis. The link to the game is here:


www.icewatergames.com/absence/


The Absence of Is was made by IceWater Games. They blend quite nicely the sobriety of their subject matter with the sci-fi excitement you'd associate with space exploration, which made it difficult to pin down an appropriate approach for this video. Last month's Ace Attorney Two Minute Game Crit was a bit hectic, I now feel - sufficiently energetic, but a little bit too busy visually - so I wanted to do something more sedate this month. 


Finding a piece of accompanying music which was thoughtful and ponderous while reflecting the game's aesthetic, well... that proved tricky. I've been listening to the Zone of the Enders OST a lot recently, and I tried blending two or three tracks to produce the sound I wanted, but I was left dissatisfied with the result. In the end, I went with my original choice, the Floating Destiny piano arrangement, which I had scribbled on the back of an old envelope beside by computer in what was at the time a 'Eureka' moment.


The result, I think, might be an odd breed of game criticism. The form of TMGC videos lends itself well to bitesized analysis, and I certainly didn't rush myself nor did I hold too much back, but I wonder if 'bitesized analysis' and 'atmospherically sedate' mix like oil and water. Feedback is welcome!


As for the article coming here tomorrow, it's much more self-indulgent and a little bit more humourous. So there's something for everyone at Normally Rascal.