Good vs Evil! Law vs Chaos! The alignment system is a core part of D&D, but it has received criticism for being restrictive and overly simplistic. I take a long look at the alignment system from AD&D to 5th Edition, and argue that it is a useful tool that fosters - not limits - roleplaying, and allows for the quick description of complicated and nuanced character traits.
At the end, I go through and describe four potential character viewpoints for each of the nine alignments, just to show that many different viewpoints can be held under the same alignment, and that - despite what 2nd edition would have you believe - there is room for agreement between characters of different alignments.