This means that June will be spent prototyping game mechanics and developing the game's look! That's super exciting, I've been itching to get to this point for a while.
I also posted a few Doom-related videos this month. One of them was a live stream going over Doom level editing fundamentals, which several people said they found useful and inspiring:
and another playing through Doom's second episode, "The Shores of Hell", with my friend and fellow Doom scholar Liz Ryerson, in which we provide running level design commentary:
Lastly I did a playthrough of Doom 2 map 27, "Monster Condo", with commentary:
These videos are quick, easy to do, and a good break from the normal dev work I'm doing. Some day down the road I'll make more stuff with Doom (or a Doom-like engine), but this ASCII game is the first stepping stone on my path to independence!
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Thanks as always for reading, and for your continued support. Please feel free to tell folks you think might be interested in my Patreon about it, every last person helps!