The Pankration Patreon Update #1
 
First of all I want to give a short summary of what happened this year. We started the development on the 9th of January this year with 0 views, 0 watchers and on rank somewhat far behind the 10000. But we've grown. Today we have 101 watchers (thank you!), 34,850 visits and an average of 102 visitors every day. We learned one thing: The development of an game is not always funny and easy. At the beginning of the year there was no programmer who could help us, so we had to pause the development for about a month. We slowly got some progess in the middle of the year, but Unity simply couldn't offer what we wanted, so we changed to Unreal Engine 4, which is (in my opinion) way better than Unity and Cryengine. In October we found a writer, who helped us with a new story (damn you copyright ;) ) and a Level Designer, who again showed us that it's hard to make a game, as he simply stopped working with us for no reason. After a bit of trouble a Concept Artist sent us a mail and wanted to help us. He drew the amazing pictures of the races, which were the reason for the last two posts. But he didn't simply draw the races and say:" I finshed what I should have done, so leave me alone!", no, he provided some level concpets too, which helped us to get a new Level Designer. I now reached the point at which we are at the moment. We have 1 Modeler, 1 Programmer, 1 Concept Artist, 1 Level Designer and 1 Writer, who always worked hard to reach the goals for this year. If you follow our Twitter account, you may have noticed the last post. It contained our roadmap, which we will again share here for all the people who don't follow us. (Roadmap above) As you can see, we plan to release a demo in the first quarter of 2015, which will be the Training Room. You will be able to try all weapons, get familiar to our movement system and explore the Training Room. In the 2nd quarter we want to start with the actual Arena, make all the menus and a GUI. In the 3rd quarter we'll add the other fighters and mainly put our focus on the A.I., which is the most important part. In this quarter we'll launch our Kickstarter campaign and release the Alpha version, which will contain the whole story. However there won't be much realism, such as hunger or thirst, so we're going to add this (and hopefully crafting) in the 4th quarter of 2015. As you now know the plans for the next year it's time to show you some progress! This time I will mainly talk about the Training Room, because it will be the first playable level (there aren't yet details, as they will be added in Q1 2015). I think I could give you a little insight on what we've been up to and hope that you're as excited as we are that the Alpha will be released this year! Happy New Year! Tobias Nöthlich
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