Particles Series 08 | GLSL TF - Wrap Position and Particles Mass using Texture

Hi all dears, 

as the title says in this 8th video of the Particle System Series we see how to confine the particles in a cube by wrapping their position to the cube size. 

We also see how to read a 1D texture inside the TF shader to use its values for the mass of the particles. 

Hope you find this useful, see you soon with the 9th video! 



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