Particles Series in Max/MSP 10 | GLSL TF - Particles Size as Mass and Clamp Velocity

Hi all dears,

video number 10 of the Particles Series. 

Here we see how to assign the mass of the particles as their size (so all of them have a different size), by creating a "render shader" to which we pass the values of the mass from the TF shader using the NORMAL buffer. 

Hope everything in the video is clear, for questions you can find me on Discord.

See you soon!


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