Lets go over some interesting points.
Firstly, 60% of you are professional game developers or professional programmers working outside the game industry. This is a much higher number of professionals than I had expected (simply because until now I did not know exactly who you are). I will make an effort to skew towards more advanced material as a result. I had previously assumed a greater proportion of my supporters were students or hobbyists.
I've always wondered how people end up on gafferongames.com and pledge on this Patreon and now I know. Almost 80% of you found gafferongames.com via google search. Friend referrals are the next highest. I thought the % of people coming in from Twitter would be much higher than it is.
Almost 60% of you primarily develop on Windows. I thought MacOS would be a lot higher than it is. That's my primary development platform and I guess I'm biased. But seriously you PC people should buy a Mac *cough*.
Until recently (last few months) I didn't even have a Windows PC. I'm now a bit embarassed that the Networked Physics example source code (GDC 2015 example source) doesn't compile cleanly on Windows and I'm going to put some effort into fixing that up shortly for you Windows people. Also, shout out to the one person who devs on BSD!
Questions asking what you are most interested in. I hear you loud and clear. You want more articles! Obviously, I'm not going to slam the brakes entirely on libyojimbo, because > 50% of you are using it, or thinking of using it in future projects, but what I think is that I'm going to dial it down a bit, so I'm not basically 100% on yojimbo from now on. Plus, I'm seriously getting burned out. I'm going to take a break and switch myself back into writing mode.
Regarding articles and example source code. It's crystal clear from the survey response that the majority of you are do it yourselfers. 64% of you prefer articles that are detailed enough so you can implement it yourself. I thought more of you would be into the example source code that you can rip and hack and adapt to your own projects.
Regarding article topics: FPS networking model vs. networked physics is pretty close. On one hand, in terms of 10 star interest levels FPS wins, but in terms of topic you are most interested in networked physics wins.
Among professionals and students, the FPS networking model was a clear winner, and I think for students it was basically 100% 10 stars. But for hobbyists and indies, networked physics was the winner in terms of interest level.
Conclusion: I feel obligated to finish the networked physics article series, so what I think is that I'll do both. Networked physics first (because you know, you finish what you start). Also, the FPS networking series seems to be a pretty big undertaking. I think it could take about a year! I mean you know I actually have to implement everything I write about before I write about it, right?! :D
VR was pretty polarizing. My guess is that I should have probably put a question in there "Do you have VR hardware? Are you currently developing in VR?" or something like this, because I suspect, really, you'd see a high correlation between having VR hardware and 9s and 10s of interest for that article series. Still, I think it's a bit too early. I don't want to alienate my supporters and readers who don't have access to VR hardware by spending a bunch of time working on an article series that is just not relevant to them. Idea shelved for now.
Finally, thank you all for your messages of encouragement in the comments section at the end of the survey. It really helps. I'm not sure if all my supporters know this, but I basically do this as my fulltime job. Each month Patreon support comes in, and I can pay my rent. Yes, I do some consulting, but your support both in terms of your patronage, and also your encouragement is very important to me. Thank you!
ps. Raw data is attached as CSV in case you want to poke around and look for correlations. There is no identifying data in the CSV (nor did I receive any...), but I did strip out web session ids and the freeform comment at the end of the survey because I figured that was intended as a private correspondence between you and me.