Hi dear Patreons!
So, the new jit.gl.bfg object allows us to have the functions from jit.bfg but on texture format, which makes it extremely faster to use.
In this patch we use the noise texture to displace the vertices of a shape, like we did several times before.
The color is generated by taking the sines and cosines of the noise values.
You can watch a video of this on FB:
Hope you enjoy that!
Thank you all for the support and see you soon with the video tutorial for this patch