Powered by the Dark: Mage the Ascension AND Sorcerers Crusade
As part of an ongoing series of design experiments, I've put together rules hacks to run Mage: the Ascension and also Mage: the Sorcerers Crusade on a PbtA rules framework.

These hacks include full support for the Traditions, Technocracy/Order of Reason, and Disparates (no playable Marauders, sorry; maybe later). Major features:

• These hacks retain Mage's signature flexible, build-your-own effect Sphere magic, but without the many weird hinky intricacies of Storyteller's ruleset, or super-dense bundled Sphere dots. Instead, all effects are built by putting various moves together to describe what you want.

• Clean, easy-to-use rules for accumulating Paradox and when backlashes occur. Also, similarly straightforward but not just lazily clone-flipped Scourge rules for Sorcerers Crusade.

• An easy system for defining your character's paradigm and style of magick, and how to use it in play.

• A very simple but flexible framework for building Seekings on the fly without having to craft a bespoke vision-quest on a moment's notice.

The World of Darkness is currently the property of Paradox Interactive.

The Apocalypse World engine belongs to D. Vincent Baker.

Credit should also be given to Avery Alder, Adam Koebel, Sage LaTorra, Chris Clouser, Tanner Yea, and pretty much everyone working with the PbtA engine right now for various mechanical bits and bobs that ended up in these hacks.

This is a public post, and anyone is welcome to download, play, or further tinker with these hacks so long as no money is made off of them.

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By becoming a patron, you'll instantly unlock access to 57 exclusive posts
2
Links
55
Writings