- Perk & stat infos. (Not all effects listed is implemented)
- First attempt at first time playing start info to learn the game.
- Quest rewards.
- A bunch of minor things.
- Bug fixes.
I have started working of moving away from auto ess / manual ess to having perks deciding with stable essence, which will be the amount of essence you can have without auto transforming. So players that want manual essence will have to invest points into those. This is to make sense of it lose wise. That said I will make it so their is perks that gives more than just stable essence.
I also have to figure out why some references are lost on builds sometimes, it's getting infuriating.
- Improve help texts
- Also I need to decide how scat refills/build up on backend(code wise that is).