Caleb has been running a playtest campaign based on the book he is writing for Reign. We commissioned artwork from Patsy McDowell as episode art for it because we both loved the campaign so much! The first episodes go up January! This is concept art Patsy sent us to establish the look of the PCs and some of the major antagonists.
From left to right: Castor (Ross), Dwenar (Aaron), Langdon (Jason B), Klingzor (Shaun), and Four Hands (David).
What's the campaign about? It was part of the Reign Second Edition Kickstarter. Here's the synopsis:
In a time before recorded history, the immortal masters of Nagalisitu blighted the world to fuel the dark ritual that transported their malignant kingdom of decadent sorcery into another realm. Locked away in a dimension of their own twisted design, the primordial wizards became gods outside of space and time, isolating themselves to study the profane, arcane mysteries free from the interference of the humanity they had left behind. It took centuries for the world to recover from the unnatural excision of the Nagalisitu lands, but their influence has haunted every civilization since. Every few decades, entire villages went missing in the night, gone without trace save burned buildings and slain elders. These unfortunates are the "Reaved," abducted by the Nagalisitu to serve as slaves in their hellish kingdom. The disappearances have always been seen as unpreventable tragedy: the inexorable fallout of the sordid council’s ascension, echoing forever through the ages. Until now.
The Nagalisitu have been felled by their own chattel. After generations of abuse and slavery, the descendants of the Reaved have revolted and slain their dark captors. However, the freed remain magically trapped in the Naglisitu realm despite their victory, unable to escape to our world and bereft of shared language, religion, and culture after centuries of oppression. The kingdom needs to import scientists, philosophers, generals, and merchants to build a new people before their shared trauma reduces the survivors to anarchy. Heroes from the outside world must bring aid, but culture is not easily stilled long enough to be engineered, especially amongst the weird distortions of the Naglisitu's corrupted time. The order in which assistance comes will shape the emerging people in drastic and unpredictable ways. Can the heroes grow a great civilization from the ashes of evil, or will their interference send its people collapsing into a new tyranny?