Project Ubi Enters Development Phase
Have you ever curated an anthology?  How about curating an anthology that's written collaboratively while writing a GM's sourcebook based on it?  Anybody?  Beuller?

Well, I'm doing it right now, and it's - uh - it's a lot.  It's YUGE.

But it's going pretty well so far, and this week I opened up all the social media pages and made the announcements: Project Ubi is underway!

WTF is Project Ubi?  Fair question.

The Project Ubi team is a group of writers and game designers whose goal is to  create a detailed and internally consistent near-future city - UbiquiCity - along curated and collaborative lines.  This city will be written and published in two ways: (1) as an anthology of short stories  about characters and events in a future city where ubiquitous computing  is the source of much innovation, rennovation and social disruption,  and (2) as a GameMaster’s Sourcebook for any science fiction roleplaying game featuring future cities and ubiquitous computing. 

Writers and worldbuilders on the project team include Antony Copeland, Tod Davies of Exterminating Angel Press, S L Koch, Adrian McCauley, T Reynolds of Chromatic Chameleon Publishing, Josh Roby, and Tod Foley of As If Productions (hey that's me!)

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