Project: DragonRuby VR

I mentioned the other day about Amir having an Oculus Quest strapped to his face in his RubyConf 2021 presentation...here's a look at what he was demoing.

We've got a Virtual Reality version of DragonRuby Game Toolkit up and running.

The idea is that we give (what we hope is) an extremely gentle migration path to turning your existing 2D games into full VR titles, and more importantly, we give you a way to make VR games without a staggeringly massive learning curve.

Right now we think of this as an extremely advanced (and colorized!) Virtual Boy...you are working with 2D sprites as usual but they have depth, and if you're feeling super fancy you can rotate them. The user is walking around in this virtual space and we deal with rendering from the right perspective as they move and tilt their head.

We'll have more to say about this soon, and will be giving it out as early release (i.e. - "we're still improving things and things might change") to Pro subscribers shortly. The devkit for this is any retail Oculus Quest or Quest 2, either of which can trivially be put into Android developer mode to sideload apps onto.


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