And video 3 is here: https://www.youtube.com/watch?v=NBnIxBpNPtw
I decided to include 2 and 3 together because, quite frankly, #2 is boring as all get out. It's basically me trying the first big quest "Ghost Town Gun Fight" over and over forever. So, to make up for that, I threw in #3 to give you a bit more, especially if you can't stomach watching through video #2.
I didn't write enough progress down as I went from videos 2-4, because I ended up doing a lot of uninstalling and re-installing of the same mods or updated versions of the same mods, but there was some changes I'll denot here:
I better explain changes throughout the video(s), but the gist is I slowly removed some minor graphic-tweak mods and played around a lot with some mods that had settings. A World of Pain and associated mods are the ones that ate up the vast majority of my time.
In the end, I managed to find what appears to be a working combination between A World of Pain with a handful of patch-mods for it along with some other mods that primarily alter how AWOP behaves. I added a Monster Mod with some compatibility. This mod greatly expands the creatures you find, but I used a patch to remove anything that was lore-breaking(Like werewolves).
Since I kinda goofed with these videos. When video #5 hits, I assure you I will spend ample time giving a completely correct mod list along with all my thought-processes of how I end up with that new mod-list.
But if you have ANY questions, please ask! :)
Like I mention, a lot of the work centered around conflicts and goofy stuff happening as a result of A World of Pain and like 5+ other mods that are either to enhance, fix or add to AWOP.
In the end, there still is an issue that I believe is being caused by EVE and AWOP where EVE is applying energy-weapon animations and effects to ballistic weapons.
FNVLODgen - enhance distant texture details and loading distances
JIP NVSE plugin - needed to allow more functionality in other mods
Lutana's NVSE plugin - same as NVSE
NVAC New Vegas Anti-crash - bug fixes
New Vegas Stutter Remover - bug fixes
Armor replacer, speed load merged fixes
Yukichigai Unofficial Patch - lots of bug fixes
Sortomatic - modders resource
Afterschool Special - quest/story, phased rebuilding of Goodspring Schoolhouse
Beyond Boulder Dome - Huge DLC-quality, lore-friendly new world-space(potentially adds 7+ hours of story/gameplay)
Rust Town - new world-space with quests/story/gameplay added
Wasteland Defense - build unique, defensible base in-world
Real Time Settlers - Settlement building and management
A World of Pain - adds 114+ new locations to explore and fight in
AWOP Dead Money - extends AWOP
Monster Mod(MoMod) - adds monsters and monster respawn
Monster Mod Wasteland Edition - MoMod bug fixes
AWOP Monster Patch - combines AWOP and MoMod in various ways
AWOP Revisions - more compatibility between AWOP/MoMod/Vanilla
The New Bison Steve Hotel and Lucky Casino - Rebuild the Hotel, questing and missions along the way to restore the Hotel to glory.
The Someguy Series - needed for someguy mods to work
New Vegas Bounties 1 - story/quests to track down ruthless, lawless criminals
New Vegas Bounties 2 - more of NVB 1
Tales From the Burning Sands - deep questing and story driven content with no handholding(no map markers, no clues, etc..)
Autumn Leaves - DLC sized content with major lore-friendly storyline, quests, locations, missions, story and much more.
Advanced Recon Trap Detection - Fun, immersive way to look for traps
Advanced Recon Range finder - range finder attached to scopes/binoculars
Advanced Recon Thermal Nightvision - selection of abilities that enhance power-armor, viewfinders and more (fun little addition!)
Ambient Temperature - mainly used by Power Armor mod listed later
FPS Wheel - makes cycling through weapons more like a modern FPS game
JIP Realistic Weapon Overheating - reduce play-and-spray, increased weapon degradation(doesn't reduce "all-out" "going crazy" fun)
JIP Companions Commands and Controls - replaces Companion Wheel. RPG-like, real-time interaction and order-giving to companians without leaving the game
Powered Power Armor - Makes power armor upgradable, extensible and moddable in-game
Project Nevada - Huge overhaul to entire game affecting big and small functionality(I.E. adds reticle size based on weapon, change XP gain, max level to 50, etc...) Lots of stuff in this mod. LOTS.
Project Nevada Rebalanced Uncapped Max Level - Uncaps game to max engine capabilities to go to level 255 in game.
Mod Configuration Menu - in-game menu controls for various mods
The Weapon Mod Menu - in game menu for adjusting various weapon functionality
DUINv4 - allows additional info displayed on Pip-boy
One HUD - creates highly customizable Heads Up Display in-game
Flashlight NVSE - adds ambient lighting via flashlight and other equipment(very cool)
User Interface Organizer - various UI tweaks
Project Nevada Med-X fix - changes how addiction works
Sortomatic for Tales from the Burning Sands
Traits Menu Darnified - DUIN extension to change trait displays on Pip-boy
Hall of Equipment - base retexturing of many equipment items
Poco Bueno - large retexturing of many in-game textures
NMC Retexture Pack(Medium) - also greatly retextures many in-game items, overlayed on top of Poco creates great base, retexturing almost entire game with high-res graphics.
Textures Over Time - Various retextures and Parralax rock maps for increased rock detail at various distances
Collision Meshes - great mod that makes new meshes for exisiting items like fences, walls, etc... Now things(bullets) can pass through visible holes in walls, cracks in fences, etc...
Electro-City - big mod that relights the wasteland(really a terrific mod that keeps lore and immersion in mind)
Nevada Skies - A fave mod that adds large number of weather effects(I.E. Rain, thunderstorms, dust storms, rad-storms, and more)
NV Interiors Project - Providing a plethora of new building to fully explore inside and out, added and scattered throughout the world.
NV Interiors Project:A Room With a view - additonal space in New Vegas strip
Interior Lighting Overhaul - great ambient relighting of interiors
Old World Blues Path Lighting - adds lights
Wasteland Flora Overhaul - added foliage and trees
Wasteland Flora Overhaul - NMC LOD patch (I might experiment with using the Poco Bueno LOD patch)
Hectrol FX Duststorm Deluxe Hi-Res Retexture - awesome improvment to Vanilla dust storms
Hectrol Tumbleweed Deluxe Retexture - hi-res tumbleweeds
Mojave Nights: resizes moon, improves night-time stars, lighting
Vault 22 Flora Overhaul - adds vegetation
Willow:A Better Companion Experience - Deep companion with backstory, quests, lots of voiced dialog
Fallout 3 Dogmeat - it adds Dogmeat as an essential companion
Ghouls Hi-Res Retexture - improves textures for ghouls
Fallout Character Overhaul - improves NPCs faces/graphics throughout game
New Vegas Redesigned 3 - fix skin issues, face proportions, personality mismatches, etc. Matches person with lore/story of game
Type3 Body/Armor replacer - improved bodies armor NPCs wear
Type 3 for each DLC
Roberts Male Body - new body overhaul for playable character
BOA NV Book of Flesh - new textures for creatures
Feral Ghoul Retexture
Hectrol ED-E Deluxe HR Retexture - awesome hi-res retexture for ED-E
Improved Robots Textures - retextures many robots in hi-res
Super Mutant Mesh Replacer - better mesh
Wasteland Clothing - retextures 110 outfits across the game in hi-res
ADAM - Hi-res retexture of lots of armor
Advanced Recon Stealth Armor - adds armor with some fun stealthy/sneaky additons
Courier 6 Power Armor - Highly detailed, hi-res power armor flavored for the courier
ALR:Aptoms Legion Retextured - more hi-res retexturing for legion
BOA NV Book of Steel - more retexturing
NCR Civilian Clothing
NCR Trooper Overhaul
Omnis Hi-Res Pip-boy 3000
Spice of Life - variety clothing for NPCs throughout wasteland for diversity and hi-res graphics
Retextured Fallout Ordnance - Retex of some heavy weapons
Weapon Retexture Project - retex of 4-5 guns
EVE:Essential Visual Enhancments - enhancments to many animations and visual combat oriented graphics
Weapon Mods Expanded - plethora of more/new mods to attach to many in-game weapons (I.E. adding silencers, compressors, etc...)
Millenia's Additonal Weapons - about a dozen or more new, realistic, hi-res skinned weapons(Desert Eagle and many other real guns)
Audley's Misc Retextures - random items like eggs, and many little things in hi-res
Hi-res chems and health retextures
Enhanced Blood Textures - enhances blood of enemies, on surfaces and your own "hit splatter" effect.
Hectrol Binocular Scope Deluxe hi-res retexture
Ragdolls - not exactly sure but this should affect ragdoll behavior of enemies and NPCs without affecting damage or gibbage or limb dismemberment.
New Vegas Enhanced Camera - this gives you an actual body in the game
Weapons animation replacers - this works well with millenias additonal weapons to provide nice, realistic weapon animations
Ambient Wasteland - enhances and adds sounds
Improved sound FX - retools vanilla sounds to make them better and in some cases less annoying
Lonesome Road true faction allegiance - intelligently recalculates your faction allegiance.
Primm Reputation Restored - reputation now affects Primm and area
Ammo Ingredients as loot - I can turn down ammo-as-loot chance in Project Nevada and use this mod to compensate, thus shifting obtaining ammo more towards crafting to obtain it.
Courier Stash Integration - Redistributes all DLC packs from Ultimate Edition into the game via leveled-lists based on their generic counterparts in-game, instead of handing them all to you at beginning of game.
Gun Runner's Actually Run Guns -
1) Adds a Gun Runners caravan that actually travels the Mojave Wasteland, run by Issac's cousin, Mathew..
2) Adds a storage and living area with additional security to the Gun Runners' New Vegas HQ building.
More Perks Merge - variant of more perks. This was an easier method of the complex way of integrating More Perks. So far the icons aren't working, but perks do work(AFAIK).
Craft Pack - adds over 1,000 new recipes. More easily craft multiple items.
Note: This mod initially seemed to open a lot of crafting up through one mod, but through investigation seems to simply be an OP mod by "allowing" tons of insta-companions, taking any/all craft benches wherever you go and "crafting" ridiculous amounts of ridiculously OP weapon ammo. I unfortunately have not found a great all-in-one craft replacement yet. Chances are high I will be dropping this mod.