Pulling you in
One of the thing that fascinates me to no end about the way that video game narratives work with the players is this. It's the stuff I'm talking about right here. It's the way that without explicitly putting the power in your hands, the game does put the power in your hands and gives you the tools you need to deal with what might otherwise be unassailable. There's the chance I read too much into it, of course, but the fact is that I know I've experienced this, and I'm all but certain other people have, too. It's a big part of what leads to some of the more damaging competitive behaviors in games, at that, an extension of the idea that being better at the game justifies the rest of your life as worthwhile and valid. So it's not all good. But it is still good and important in its own way, in places. Enjoy!
Tier Benefits
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