PUSE devlog update!
More on the dynamically clad terrain, with a more technical insight into how it works. http://forums.tigsource.com/index.php?topic=46150.msg1144964#msg1144964 Made the grass on top of the rocky foundation form a smooth line instead of being made up of patches, and the texture itself is no longer smudged. "Random" details like strands of grass and little stones appear here and there. Edge tiles for grass patches on the sides of a hill, sticking out from the ends of it. Seamless tiling of rocky foundation tiles even between different terrain meshes. And more. Check devlog out on TIGSource.