Assassin's Creed: Rogue suffers from a few of the classic Creed bugbears, but beyond those it's a very solid offering that recovers quite well from the failure that was Unity. A fairly iterative title, Rogue seems to take a selection of the mechanics from previous games that worked, discards those that didn't, and tightens things into a cohesive whole that was engaging and pretty fun. If there's anything weak to Rogue it's the actual land combat, as melee combat in AC has always been a weaker point, but the ship combat is great, the optional collectables are kept a part of main game flow, and there was nothing that really felt too extraneous in the design, which had become a fair problem in recent AC games. If you're a fan of the series, I'd say this is assuredly worth a look.
Read the full review by Maiyannah Lysander here.