Room #3 (January 2017)
This third room tile is based on the suggestion of Craig Clark - who has requested a geomorph with a mechanical/clockwork theme.
So the main features of this one are:
- a wooden capstan (and a small slave pen for the 'workforce')
- a large lever (maybe to lock the mechanism in an on/off position?)
- an open pit (with huge gears inside)
- a couple of hearths/forges.
What function it performs, and how it all works is left to your own imagination - though I assume it's part of something that the PCs will probably want to shut down ;)