Science added.
I've added and tweaked aspects of the Science mod, and linked it up to the standard FrackinUniverse progression. Automated systems make life a bit easier and resource production has never been easier.

New resources have also been introduced, deepening the crafting a bit more while resource requirements to build new gear has been dropped pretty much across the board to more manageable levels. 

Long story short? Things just got a lot cooler. 

Now onto more Elder dungeon additions.

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