Some thoughts on Round 2 of the S.C.R.A.P. playtesting
I have been fortunate enough to have convinced some people I know online (some strategy game enthusiasts, some game designers focused on other genres) to give the current build of S.C.R.A.P. a try, and it has served to clarify some of what I see as the major stumbling blocks of the game's design.
SCRAP mod update: round 2 of testing under way.
I wrote up some thoughts regarding my current testing, and what that's telling me about the current state of my little StarCraft mod. If this doesn't interest my patrons, let me know and I won't post this sort of thing in future.