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As of today, we're entering into Season Two of the channel. (Fun fact, everything before my Shovel Knight review is hereby considered 'season zero')
In an effort to increase viewer retention, I've reorganized the basic template I use to write scripts. Over the course of seasons 0 and 1, I'd review a game in the following format:
- Warm Open
- Final Score
I will be using a far looser structure that is hopefully more engaging:
- Cold Open
- Shorter Intro
- (Still in development)
- Includes performance and DLC
- Look and Feel
- Includes controls as necessary
- Final Score
I'm hoping that this new script will allow me to be more creative in my reviews, rather than having each be a partitioned mess. Your input is very much encouraged on this change, as it is the most dramatic.
The final score card has been updated with a new look. I'll be adjusting it as we go along, based on your feedback.
As it stands, the major changes are aesthetic, however I'm hoping to codify the performance rank rating into something more meaningful.
As of Season 2, the Performance section means as follows:
One Star: Game will not boot at all.
Two Stars: Game will boot, but only by tweaking settings, satisfying dependencies, setting environment variables, etc.
Three Stars: The game boots from adam, but has major glaring performance problems.
Four Stars: The game works well, but some default settings pose issues. (Examples being: not adopting SDL controller configs, displaying on the wrong screen, not remembering changed settings, etc.)
Five Stars: Game works perfectly with no annoyances or hiccups.
I've also developed a new thumbnailing scheme for my videos which are scientifically* proven to increase viewership.
*They're not scientifically proven.
In all seriousness, I am going to be color-coding my thumbnails:
Orange: The reviewed game was purchased with money from Patreon contributions.
Yellow: The reviewed game is from my personal collection.
Purple: I received the game from a publisher/developer.
Now, throughout seasons 0 and 1, purple backgrounds meant the same thing, and Orange was 'everything else.' I want to delineate between them, though, for both variety and transparency.
I recently purchased an XLR mixing board with USB output. I'm very excited about this and I've been using it for the last few videos.
This new mixing board also allows me the ability to record the in-game sound (which I couldn't do before). I may now be able to play the sound effects in the background of the videos. I don't know if this will be distracting or not. I'd like your input.
The Open Source Community
The interview I did with Ryan Sipes (co-creator of the Mycroft AI project) was a great test to see if there was an appetite for such content.
The numbers show that there is, and I'm excited to announce that I'll be interviewing Sven Hesse of the Xoreos project on Sunday, January 31st! I'd like to make this a regular thing; interviewing Open Source project leaders. Especially as it pertains to gaming. (Please note that the interview will need to be edited, so it may be the following Tuesday's video.)
If you have a question for Sven, please leave it here in the comments, tweet it to @TheLinuxGamer, or email it to thepixeltux [at] gmail [dot] com
And if you know another open source dev who you think might like to be interviewed, send them my direction!
Thanks for such a great year and here's to an even greater one in 2016.