September 2019 Patreon Preview Release!

You can download this release below (the download is attached to this post).

Good Day yuz-ers! (yeah, that’s sticking!)  We hope everyone had an enjoyable and relaxing summer.  Many of you thought that yuzu’s development slowed down, didn’t you? Well, guess again – The team has been working tirelessly to bring you this exciting new release!

While you may have noticed a bit of a lull during August, make no mistake that our team was still hard at work! Behind the scenes, our GPU team has been investing a ton of time and talent into bringing about this Patreon releases’ biggest feature: Resolution Rescaler

Learn more about the new features of this release on our website! 

Changelog 

  • Implementing Resolution Rescaling by BlinkHawk – Increases native resolution through a set of rules enforced by a profile . 
  • sRGB has been fixed by Rodrigo – This essentially corrects some games that looked lighter than usual . 
  • Viewport and scissor testing have been corrected by  BlinkHawk – Which fixes a ton of issues in many different games, most notably in Hyrule Warriors. 
  • Tons of refactoring changes in the GPU by Rodrigo –  To better prepare us for our Vulkan backend and other future improvements.
  • Reworked GPU buffer cache is now more accurate and faster by BlinkHawk – Which lead to fixes in Super Smash Bros. Ultimate, Onimusa Warriors, and many other titles. 
  • Various corrections to our shader code by Rodrigo – To help set up preparation for Fire Emblem: Three Houses.
  • Several fixes for Xenoblade 2 by Rodrigo – Character models look better and most vertex explosions are gone.
  • And the baseline Canary version 2602

Once again thank you for your patronage, and we look forward to hearing back from you all!

Cheers,
- yuzu development team 


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