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Shaders Case Study: Stealth Games' XRay Vision
Hey all! Long time no video! Sorry about that, but I am still alive and working on stuff. This video came together quite well. It introduces somethings I haven't talked about in any previous video, like Normals/Lighting and the stencil buffer.

I'm hoping to get another video out before the end of the month, which I hint at in the end of the video.

Also, this video is currently unlisted so it's just for you guys at the moment! I'll make it public and do all the usual postings on reddit/twitter tomorrow morning!


Cheers, and thank you for your support!!! :D

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