Sleipnir Class Battleship
 
Shown with a Peisistratus Class Destroyer and Ovidius Class Cruiser in profile at left for scale comparison. UEG Navy Sleipnir Class Sector Command Battleship Length: 9960 meters (~6.18 miles) Crew: 32,000 Standard / 1000 Skeleton(severely reduced performance, no repair crews, no marines, automated gunnery stations only) / 40,000 Max Occupancy Primary Directed Shield Emitter Secondary Shielded Hull Tertiary Shielded Bulkheads Large Medical Bay Command Module Light Docking Port Research Lab 2 Small Mining Bays Light Manufacturing Module Stellar Cartography Module Sector Communications Hub Wormhole Emitter FTL Normally the duties of Sector Command rest at a starbase however as the war with the Saurians began to take its toll, some sectors saw theirs burn under the onslaught of the seemingly endless reptilian fleets. Valiant victories against this foe were common, however the costs of those victories were not easily recouped. The Sagittarius Expeditionary Force discovered numerous things during its daring mission to learn more about what the core of humanity was up against. One was revealed after a more careful look at the sensor logs. A station that appeared to be civilian in nature and was thus easily destroyed during their raid, was in fact a massive cloning center. Saurian soldiers were produced just like their ships, grown and hatched in vast quantities with minimal direct management. This was the reason why they were so willing to abandon their forces whenever the tide turned against them. Further analysis of the enemy's technology coupled with the detailed accounts of survivors from destroyed civilizations, given sanctuary on Union Worlds in exchange for technology and every scrap of data the refugees possessed, led human scientists to discover a type of efficient energy weapon that could tear Saurian hulls apart at the sub-molecular level instead of relying on heat transference. The earlier versions of this weapon were unstable, and thus could be redirected by magnetic fields(making closer ranges necessary to be reliable). The refined version suffered no such weakness and could even be adapted to be drawn towards magnetic fields. The result was an energy beam that could curve up to 30 degrees to hit its target and at more than twice the range. Slowly losing the war of attrition, the Unity Government decided to resort to drastic measures. The old facilities at the Saturn Research Center, that lay in mothballs since the war with the genetically engineered Myu was won centuries before, were brought back into service. This time a new breed of human weapon was produced, the Kage-Myu. These "Shadow" Myu were reduced in lifespan and programmed with knowledge and hatred of Saurians. Uploads of skillsets from expert pilots and veterans of ground campaigns against the lizards made them extremely effective. While not considered to be truly human but considered absolutely disposable, the Kage-Myu required minimal quarters and nutritional supplements. The Union had turned what was once an existential threat a into steady stream of cheap replacements for losses sustained. The Gemini Shipyards were set into motion to build newer ships and refit the old with better tech. Amidst this boom of production both in ships and manpower, came Sleipnir. Sleipnir and her sister ships were built to command sector defenses. With technology reaped from dozens of species and a frame intentionally made to resemble that most famous of human vessels, Fafnir, these battleships possess the ability to form their own temporary artificial wormholes. Loaded for bear with Kage-Myu shock troops and an impressive number of mobile craft(fighters, bombers, M.A.V.'s), Sleipnirs can bring instant reinforcements to just about any location. Three massive Magneton Beam Lances and a top speed closer to that of a cruiser also allow for the destruction of Saurian Carriers outside of retaliation range, forcing the enemy to charge forward into unfavorable situations or retreat. Of course with a ship that can bring a whole fleet between its target and escape, there is no running until the wormhole generator is disabled. This changes the nature of skirmishes, with conventional vessels able to cluster around Sleipnirs in firing patterns, rather than having to close in and engage in costly slugfests. Only about a thousand normal humans are required to run things on a "Horse of Odin." With replicants forming the majority of the crew, all programmed to lay down their lives before letting any human crewman die, a posting on one of these beasts is highly sought after by Union officers. These ships themselves cost about as much as a small fleet to produce, but they provide a necessary stopgap until orbital and ground installations can by upgraded and a strategy is developed to bring the Saurians to their knees. After the war, these ships become the single greatest deterrent to rebellion. Even star systems far removed from Gateway Stations are easily reachable by a Sleipnir, causing a greater sense of stability to the entire Union. The Unity Government then becomes content to slow its once rampant exploration in favor of further developing the systems it already controlled, bringing an end to the Second Era of Expansion. Armaments: 3x Battleship-Class Stable Magneton Beam Lance 8x Cruiser-Class Stable Magneton Beam Lance 40x Point Defense Anti-Fighter Magneton Pulse Lasers 2x Kage-Myu Legion Module 4x M.A.V. Bay(capacity 80) 2x Fighter Bay(capacity 100) 2x Bomber Bay(capacity 20) 2x Shuttle Bay(capacity 10, can be adapted to service/recover fighters)