Social Conflict Resolution
So, there's a bunch of stuff in the pipe. I'm still working on everything I said I was working on before. That's cool. But what does it mean? Well, the Open World Versus Narrative thing? Has seen a lot of progress over the holiday season. I have a framework for a subsystem (comparable to combat or rituals) for resolving social conflict in a narrative context. What does that mean? Well, first let me ask you a question -- do you want to make some money? I assume your PC does, and so do social conflicts. Even if you're looking to get something different out of a conflict -- like, maybe you just want to beat up a guy -- that's certainly a possibility. You set the goal for the conflict -- and once the dice fall you find out if you get it or not. More information is available on my blog, in my most recent post: --Dither
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