Sorcerer King Rivals ~ 01 The Frozen Keep
I've been playing a bit of Sorcerer King Rivals over the last few days in my spare time. I really quite like the simplicity of the mechanics. More than I thought I would TBH. :)

In 'real life' I've been slammed with a tight deadline for a book that I'm illustrating. Nothing terribly interesting, it is about mining techniques - but I indirectly got the job from playing Dwarf Fortress. Long story but I was playing Dwarf Fortress one morning before going a meeting with some mining engineers and because of the game I was able to understand the basics of what they were talking about so must have said the right things. :) The book project will probably keep me occupied for the best part of a couple of months. Gaming shouldn't really suffer much but the animations etc will need to be put on the back-burner unless somehow they take off on YouTube. If that happens I'll need to look at how I balance my time.

I'm using a time management technique called the Pomodoro Technique which I find to be quite effective for getting things done over a long period. Basically, you work uninterrupted for 25 minutes using a timer then have a 5 minute break. After about 4 'Pomodoros' you take a longer break from between 15 minutes and half an hour. Each task can be thought of in Pomodoros rather than hours. So a 4 hour illustration would be 8 Pomodoros. :)

I've tweaked a Rainmeter timer widget on my desktop to run the Pomodoro and it is working OK. When I get to the 30 minute breaks I tweak the code on the timer but I don't really know what I'm doing so I'm not very good at making the changes I want. It doesn't update the Pomodoro count yet and I need to manually refresh it.


Das :)