❄️It's cold outside, but Soul Saga is heating up!🔥
I've been gathering a lot of feedback from beta testers (thank you, friends!) and applied some new features that dramatically enhance the flow of combat.
🔮 New Features 🔮
- Mobile Targeting System
You can now move and attack at the same time, and it FEELS SO GOOD! 😍
Just lock onto a target, move to a comfortable position, then execute your attack.
🔨 Feedback Fixes 🔧
- Combat targeting now represents how distance affects melee skill power.
Distance from your enemies has been a factor for melee skill damage since Combat 3.0 debuted, but it was kind of a hidden feature. Now you can visualize the effect that distance has on skills by watching the size of your targeting arrows.
Bigger arrows mean bigger damage; smaller arrows mean... well, the opposite.
- Agile Enemies
Enemies will now change their location when returning from an attack. This makes combat feel much more alive and dynamic.
🐞 Bug Squashes 🐛
- Backend: Removed all visual scripting from the project and replaced with hard-coded event scripts. The visual scripting didn't expedite the game's development like I wanted, so I've just removed it to simplify the programming and avoid any odd bugs related to the third-party package.
- UI: Choosing the "Leave" option at a Save Point will incorrectly show the teleport menu.
- Misc: Other various minor bug fixes.
📝 Note: There's not much to report on bugs because Soul Saga is as stable as a table! 🤘