This week’s Dev Log update on Not a Clone isn’t graphical, but rather, auditory. Specifically, this week’s update is on the sound effects that plays within the game’s menus. The video below demonstrates the changes made to the auditory experience of the game (background music* has yet to change, though).
Full credit goes to Chase Bethea for putting together these sounds so quickly.
One other fine-tuning worth mentioning: we’ve made Disco Hexagon and other similar minigames easier to play by making the controls and obstacle placement more obvious to the player:
In comparison, here’s a screenshot to the older, more cryptic game, which immediately had the walls converge into the middle at the start of the game:
We hope this change provides a much more pleasant experience to the player.