Spam Spam Spam Humbug 59 - Which Came First: The Story or the Game?
 
What's the best way to design a game: solidify the story first, or get the underlying tech in place and then craft a story around it?

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This episode of Spam Spam Spam Humbug is brought to you by our Patreon backers; thank you to everyone who supports Spam Spam Spam Humbug and the Ultima Codex by that means. And, as always, a hearty thank you to our Patreon co-producers: Seth, Johnny, Dominik, Chris, Violation, Adam, Avatar's Radio, Erik, Thorwan, Pascal, Neil, and Helgraf.

Podcast Topic(s)

Richard Garriott never designed his games for their stories. Usually, what came first were the the game concepts, the actions the player would be doing. There would probably be a basic idea of the plot, but the story would evolve during the game's creation; primacy would be placed on the engine and systems, and the story would largely be crafted around these. This approach, however, made for the most holistic and fun experience; the story and the game mechanics influenced each other along the way. 

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Ultima VI Gates of Creation by OC ReMix