Special controls for Yorna

Yorna has special controls and features which can make your playthrough more enjoyable. Here I give a quick recap, plus some standard RPG Maker’s functions to help players in their journey.

Autosave feature

Yorna will use the 30th slot for auto saving each time you will change the map. There‘s no difference between the global map, indoors or outdoors areas. You can use all other slots for your own goals. It’s not advised to use the 30th slot for manual saving because the game will overwrite it without warnings.

Dialogue Features

You can hide dialogue/message box by pressing Shift. No click or buttons will force the text to go further before you press Shift again. This may be useful during H scenes and other moments where you want to check graphic details but the text box obscures them.

Ada’s sprite is rather big and some players may want to hide it during travels. You can do this by pressing Q. Don’t worry, I design maps with Ada’s picture in mind and there will be no important things behind it. Press Q again to return the picture back to its original place.

Combat Features

Players get most of the H scenes in Yorna by losing battles. To get the desired result faster hit the surrender button in the combat panel. This will automatically lose the current battle.

If your enemy is significantly weaker than you - activate auto-battle by pressing Control. In this mode, your character will use normal attacks each round until you win or press Control again. Use this feature to accelerate easy battles.

Gallery/H Scene Features

Yorna’s gallery has global links to unlocked scenes. This means you don’t need specific saves to watch scenes after you get them. Even if you make separate “pure” and “slutty” playthroughs, both variations will be available to you in the gallery.

From the 0.1.5 version onwards Yorna supports an additional option for players who want to shorten the length of H scenes in the game. It's available through the main options menu and defaults to "Full" setting.

Both "Full" and "Short" versions use the same graphics base and differ only in the text length. You can switch between versions any time you like. This setting affects both gallery and "on-map" H scenes. All scenes support this feature. 

Yorna's H scene have partial voice support. If you don;t like it - you can mute all H sounds in the options.

Some scenes will have a warning about a specific fetish/kink that may not be appreciated by all player. In this case, the game will ask if you want to watch this scene. Answering “Skip it” will prevent any content with this fetish from appearing in the game. Don’t worry, such scenes will still be available from the gallery if you reconsider later.

There is a custom parameter in the main options menu called “Watched Scenes”. It has 2 choices: “Skip” and “Watch”. The first option will skip scenes which you already watched and give a single “summary” picture. The second one will play the entire scene as if it’s the first time. You can change this option any time you want from the options menu. This option doesn’t affect gallery mode.

Players can get “common monster” scenes without too many problems as you can re-visit cleared locations any time you want. Just go into the desired cleared zone and press Enter. An info window will pop-up with options to go inside or cancel and exit.

Bosses are tricky with two separate scenes depending on Ada’s slut level. So, I made player’s life easier and give a special item to unlock both scenes for the gallery. It will work regardless of player’s stats and the fact if the boss defeated them earlier or not.

Intra-castle movement

Starting with version 0.8, I added a new feature for the castle. It’s a toggle option between ”Yard Only” and ”All Rooms”. If ”Yard Only” option is chosen, Yorna uses the same logic as before and nothing changes from previous releases. ”All Rooms” toggle will display ”gate” movement menu each time you leave a room so you can choose your destination. With this option, you don’t have to exit to the courtyard and then use the gate to move into a different room.

This option uses ”All Rooms” by default. Players can toggle this feature at any moment. The change takes an immediate effect and you don’t have to restart the game.

Miscellaneous Features

Yorna doesn’t have a journal system, so I implemented the “Help” button in the menu. Pressing it will prompt Ada to remind you of the main goals you need to achieve in order to progress the main quest line. Or she will say you cleared it all already. There will be several “activities” which players will uncover during their playthrough but they will be memorable and don’t require a memo.

And let’s finish with standard options. You can sprint/dash by holding Shift button or enabling “Always Dash” in the options menu. You can skip dialogues and scenes (even unwatched ones) by holding Enter. All interface elements respond to mouse and cursor so don’t feel forced to use the keyboard.

Transferring saves between versions

Since Yorna is still in active development and new releases come up every month. Naturally, you can use your older saves from the previous version in new updates. To do this, you need to copy your entire save folder into the new release. That’s it. Copying only some files will cause problems because Yorna uses global data to function properly.

If you have any questions or problems – leave me a message on the Patreon or email me at [email protected] 

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