-Added a new form of cover: "light" cover. Lighter than soft cover, this is from fences, tall grass and firing across swamps. Light cover has no effect unless an Atomizer is being fired at you...
-Hills now block firing more.
-You no longer earn 5 credits per kill. Instead, each soldier has a value, and you earn their value when you kill them. Credits are now worth 0.1 victory point each istead of 1 each.--grunt: 50--sniper: 70--comms guy/flamethrower guy/grenade launcher guy: 100 --sergeant/atomizer/mortar team: 150--plasma guy/autocannon team/hvy bolter team: 200--missile launcher team: 250--lascannon team: 300
(But it's all grunts in this version)
-Added 10 new animations for the Atomizer
-Added 2 new soldier window animations
-Added a "freakout" animation when a charge fails
-Changed the animations in hand to hand combat
-Added multilayered sounds in hand to hand and shooting
-fixed some of the ridiculous gun drawings
-fixed shooting coloration for red duckers shooting
-Fixed the double grenade booms
-Fixed the annoying multiplied scream sounds when fleeing by the enemy
-Fixed the annoying repeated bushes sounds when shooting over bushes
New USER FRIENDLINESS:
-Semantics tweaked in the message when bushwhacking isn't an option.
-Got rid of the "PERFECT COHERENCY" alerts and other repetitive coherency messages.
-Set various alert messages to the proper color
-Fleeing is finally fixed, and operates perfectly!
-Tweaked the charge and flee pathing a little bit, separating hung up soldiers and hopefully helping chargers reach their goals
-Fixed a bug causing soldiers occasionally to drift all over the map.
-Got rid of bug causing crashes if you click on somebody in mid charge
-Got rid of bug causing crashes when clicking on someone when no leader exists
-Gave some attention to the swamp and deep water codes, which were causing crashes and range finding problems