Status Update - Jan 2018
This month is almost over but this is shaping up to be a good year for VK9. I closed out last year by adding basic shader support. That was an important milestone as most d3d9 titles use shaders. This year I've continued to work on improving shader support but I've also started adding CSMT to improve performance in real work applications.

There is still plenty of work left but I believe we'll start to see some real applications working this year. Thank you to all of my patrons, you folks are great.

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