Status Update
Hello patrons, here's a bit of a status update for you. Now that I've proven to myself that the core algorithm works/performs well for large numbers of lights/occluders, I have a lot of polish to do to isolate bugs, make the API pleasant to use, general benchmarking and performance tuning.

There is a demo I've been working on but still need to invest some time to integrate HTML controls to allow modification of light/occluder parameters at run time. Beyond this demo, I would like to release a game-like demo of the tech, either with an integration into an existing 2d kha engine or by developing a brand new engine.