This piece looks at Symmetra's design process for the game Overwatch. I speculate about how Blizzard likely started with a collection of abilities made to fit the role and then refined that into an actual character.
I love playing Symmetra and wish I knew how to play her better on attack! I've been playing a lot of Overwatch lately; my mains are Symmetra and D.Va. This is the first competitive game I've gotten deep into in a very long time, maybe since Team Fortress 2!