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Substituting Components for Profit and Fun
While playtesting at PAX a couple weekends ago I had the privilege of seeing designs from over 20 other designers. As you can imagine, the designs were quite unique in theme, mechanics, and, most noticeably, components. The types of pieces used in a game are one of the first things people will see when watching a game being played and have the power to turn a prospective player on or off, depending on their preferences. Cost and overall contribution to the gameplay are other considerations designers have when selecting the components.


Designers sometimes overlook these concerns when choosing the parts and pieces they want in their game, often times opting for components based on looks alone. The components in the game have the ability to reinforce a theme or add a feeling of luxury as well as detract from overall experience or raise the price of the game considerably. By keeping a critical eye on your component choices you can make sure your players are getting the best possible experience for the best possible price. Today I'm going to take a look at some quick and easy tips you can use to make sure your game components are the right choice for your game, so let's get to it!


http://designingcardboard.com/substituting-components-for-profit-and-fun/

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