After a near death experience, SVG 2 is back. Anyone following SVG 2's progress knows that the W3C SVG working group's charter ran out and was not immediately renewed. The group finally was resurrected with a strict mission of finishing SVG 2.
Recently a lot of progress has been happening,. Surprisingly a big push is coming from Microsoft (which was the last major browser to implement SVG 1.1).
In order to get the specification finished, some hard decisions have to be made. W3C rules dictate that specifications need two independent implementations of features, both to ensure the specification is complete (bad experiences with some companies holding back implementation details) and to demonstrate wide support. For web-centric specifications at least one of those implementations should be in a browser.*
This was of course, greatly disappointing as both mesh gradients and hatch fills have been in the SVG 2 spec for a long time and Inkscape has supported rendering of mesh gradients since 2012 and hatch fills since 2014. (One claim during the working group meeting was that these were too new and untested features.)
The future isn't completely bleak. The removal of meshes and hatches from SVG 2 is more of a pragmatic thing. Meshes and hatches do have strong support within the working group. Adobe has expressed an intent to support meshes but they want to see at least one browser support them first. To demonstrate that removing things from SVG 2 isn't the end of the road, the working group voted to publish the current SVG 2 specification with meshes and hatches intact as a First Public Working Draft of SVG 2.1.
* Interestingly, the first SVG 1.0 specification lists 37 authors of which only 6 might be linked directly with browsers, and SVG 1.2 Tiny has 84 authors of which only 7 appear to be linked to browers. SVG has a long history of being a generic vector graphics specification.