Tabletop Wargames Builder Ch 13.2: Weapons and Equipment. Part 2
TECH IV EQUIPMENT

ATTRIBUTES

COMBINED WEAPON: This weapon is a combination of one or more weapons. Each counts as a separate weapon, with its own profile in addition to the parent weapon. Treat all weapons as drawn, though only one of them can be fired per Action.

PENETRATING SHOT: If this weapon deals more damage than the target HP, the attack can penetrate an additional target on the line of fire within range. Treat this as multiple attacks when targeting a regiment. All ranged weapons count as having Penetrating Shot vs. Smaller targets.

SCATTERSHOT: This weapon can inflict multiple Casualties when shooting at a regiment. If shooting at a single model, the attack hits on 4+.

                                       

HAND-TO-HAND WEAPONS

SABRE

CLASS: Fencing
TECH: IV (Common)
ATTRIBUTES: Parry
STAB: Balanced, AP
SWING: Balanced, AP, Polearm Breaker, Bleed
LUNGE*: Stab, Reach x2, Balanced, AP


BROADSWORD

CLASS: Fencing
TECH: IV (Common)
ATTRIBUTES: Improved Parry
STAB: Balanced
SWING: Balanced, AP, Polearm Breaker
LUNGE*: Stab, Reach x2, Balanced


CUTLASS

CLASS: Fencing
TECH: IV (Common)
ATTRIBUTES: Parry
SWING: Balanced, AP, Polearm Breaker, Bleed
MIGHTY BLOW*: Swing, Massive Damage, AP, Polearm Breaker, Bleed

                                      

RANGED WEAPONS

WHEEL LOCK PISTOL

CLASS: Black Powder, Assault
TECH: IV (Common)
ATTRIBUTES: FA to Draw, Single Shot, HtH Shot
RANGE: 1-6 (Short), 7-12 (Long)
AIMED: Range 1-12, Stopping Power +1, Smoke
RELOAD: RA


WHEEL LOCK MUSKET

CLASS: Black Powder
TECH: IV (Common)
ATTRIBUTES: Two-handed, On foot only, Single Shot
RANGE: 1-24 (Short), 25-36 (Long)
AIMED: Range 1-36, Stopping Power +1, Smoke
RELOAD: RA
STAB: Makeshift


WHEEL LOCK CARBINE

CLASS: Black Powder, Assault
TECH: IV (Common)
ATTRIBUTES: Two-handed, Single Shot
RANGE: 1-9 (Short), 10-18 (Long)
AIMED: Range 1-18, Stopping Power +1, Smoke
RELOAD: RA


SCATTERGUN

CLASS: Black Powder, Assault
TECH: IV (Common)
ATTRIBUTES: Two-handed, Single Shot
RANGE: 1-8 (Short)
AIMED: Scattershot, Stopping Power +1, Smoke
RELOAD: RA


GRENADES

CLASS: Black Powder
TECH: IV (Common)
ATTRIBUTES: One shot per Round
THROW: Range = 4-2PH, AoE 4/D3, Blast, AP, Bypass Resilience 1, Suppressive Fire
INDIRECT FIRE: Range = 4-2PH, AoE 4/D3, Blast, AP, Bypass Resilience 1, Suppressive Fire


HAND MORTAR

CLASS: Black Powder
TECH: IV (Advanced)
ATTRIBUTES: Two-handed, On foot only, Single Shot
RANGE: 4-8 (Short), 9-18 (Long)
AIMED: Range = 4-18, AoE 4/D6, Blast, AP, Bypass Resilience 1, Suppressive Fire, Smoke
INDIRECT FIRE: Range = 9-18, AoE 4/D6, Blast, AP, Bypass Resilience 1, Suppressive Fire, Smoke
RELOAD: CA



WEAPON ADD-ONS

RIFLED BARREL

CLASS: Weapon Add-On (Musket)
SLOT: Barrel
TECH: IV (Superior)
RANGE: 1-24 (Short), 25-48 (Long)


UNDERSLUNG MORTAR

CLASS: Weapon Add-On (Musket)
SLOT: Under Barrel
TECH: IV (Superior)
COMBINED WEAPON: Hand Mortar


HOLSTER BRACE

CLASS: Weapon Add-On (Wheel Lock Pistol)
TECH: IV (Superior)
ATTRIBUTES: FA to Draw, HtH Shot, One shot per Round
If this model is dual wielding pistols, it can fire each pistol
once per Round.


DOUBLE BARREL

CLASS: Weapon Add-On (Pistol, Scattergun, Carbine)
SLOT: Under Barrel
TECH: IV (Advanced)
BURST 2/-: As original
RELOAD: CA


TRIPLE BARREL

CLASS: Weapon Add-On (Pistol, Carbine)
SLOT: Under Barrel
TECH: IV (Superior)
BURST 3/-: As original
RELOAD: CA


QUAD BARREL

CLASS: Weapon Add-On (Pistol, Carbine)
SLOT: Under Barrel
TECH: IV (Ultimate)
BURST 4/-: As original
RELOAD: CA


BAYONET

CLASS: Weapon Add-On (Musket)
SLOT: Under Barrel
TECH: IV (Advanced)
STAB: Balanced, AP
LUNGE*: Stab, Reach x2, Balanced, AP

This weapon gains CLASS: +Assault, +Fencing


HATCHET

CLASS: Weapon Add-On (Pistol)
SLOT: Under Barrel
TECH: IV (Advanced)
SWING: AP, Bleed +1


CUDGEL

CLASS: Weapon Add-On (Pistol)
SLOT: Under Barrel
TECH: IV (Advanced)
SWING: AP, Critical: Stun

                                   


ARTILLERY

1-POUNDER FALCONET GUN

CLASS: Big, Artillery, Black Powder, Siege
TECH: IV (Common)
RANGE: 2-36 (Short), 37-72 (Long)
AIMED: CA, Stopping Power, Smoke


3-POUNDER FALCONET GUN

CLASS: Big, Artillery, Black Powder, Siege
TECH: IV (Advanced)
RANGE: 2-36 (Short), 37-72 (Long)
AIMED: CA, Massive Damage, Stopping Power, Smoke


6-POUNDER FALCONET GUN

CLASS: Big, Artillery, Black Powder, Siege
TECH: IV (Superior)
RANGE: 2-36 (Short), 37-72 (Long)
AIMED: CA, Massive Damage 2, Stopping Power +1, Smoke


9-POUNDER CANNON

CLASS: Big, Artillery, Black Powder, Siege
TECH: IV (Ultimate)
RANGE: 2-36 (Short), 37-72 (Long)
AIMED: CA, Massive Damage 2, Stopping Power +1, Bypass Resilience (1), Smoke


12-POUNDER CANNON

CLASS: Huge, Artillery, Black Powder, Siege
TECH: IV (Common)
RANGE: 3-36 (Short), 37-72 (Long)
AIMED: CA, Massive Damage 2, Stopping Power +1, Bypass Resilience (1), Smoke


16-POUNDER CANNON

CLASS: Huge, Artillery, Black Powder, Siege
TECH: IV (Advanced)
RANGE: 3-36 (Short), 37-72 (Long)
AIMED: CA, Massive Damage 3, Stopping Power +1, Bypass Resilience (1), Smoke


24-POUNDER CANNON

CLASS: Huge, Artillery, Black Powder, Siege
TECH: IV (Superior)
RANGE: 3-36 (Short), 37-72 (Long)
AIMED: CA, Massive Damage 3, Stopping Power +1, Bypass Resilience (2), Smoke


30-POUNDER CANNON

CLASS: Huge, Artillery, Black Powder, Siege
TECH: IV (Ultimate)
RANGE: 3-36 (Short), 37-72 (Long)
AIMED: CA, Massive Damage 4, Stopping Power +2, Bypass Resilience (2), Smoke


48-POUNDER CANNON

CLASS: Gigantic, Artillery, Black Powder, Siege
TECH: IV (Common)
RANGE: 4-36 (Short), 37-72 (Long)
AIMED: CA, Massive Damage 4, Stopping Power +1, Bypass Resilience (2), Smoke


64-POUNDER CANNON
CLASS: Gigantic, Artillery, Black Powder, Siege
TECH: IV (Advanced)
RANGE: 4-36 (Short), 37-72 (Long)
AIMED: CA, Massive Damage 6, Stopping Power +1, Bypass Resilience (2), Smoke

12-POUNDER HOWITZER

CLASS: Huge, Artillery, Black Powder, Siege
TECH: IV (Common)
RANGE: 24-72 (Long)
INDIRECT FIRE: CA, AoE 5/2D6, Blast, Bypass Resilience (1), Smoke, Suppressive Fire


24-POUNDER HOWITZER

CLASS: Huge, Artillery, Black Powder, Siege
TECH: IV (Superior)
RANGE: 24-72 (Long)
INDIRECT FIRE: CA, AoE 5/2D6, Blast, Massive Damage, Bypass Resilience (2), Smoke, Suppressive Fire


48-POUNDER HOWITZER

CLASS: Gigantic, Artillery, Black Powder, Siege
TECH: IV (Common)
RANGE: 24-72 (Long)
INDIRECT FIRE: CA, AoE 6/2D6, Blast, Massive Damage, Bypass Resilience (2), Smoke, Suppressive Fire


64-POUNDER HOWITZER

CLASS: Gigantic, Artillery, Black Powder, Siege
TECH: IV (Advanced)
RANGE: 24-72 (Long)
INDIRECT FIRE: CA, AoE 6/2D6, Blast, Massive Damage 2, Bypass Resilience (2), Smoke, Suppressive Fire


FIELD MORTAR

CLASS: Big, Artillery, Black Powder, Siege
TECH: IV (Advanced)
RANGE: 16-96 (Long)
INDIRECT FIRE: CA, AoE 5/2D6, Blast, Bypass Resilience (1), Smoke, Suppressive Fire


SIEGE MORTAR

CLASS: Huge, Artillery, Black Powder, Siege
TECH: IV (Advanced)
RANGE: 16-96 (Long)
INDIRECT FIRE: CA, AoE 6/2D6, Blast, Massive Damage, Bypass Resilience (1), Smoke, Suppressive Fire


ROCKET

CLASS: Big, Artillery, Black Powder, Siege
TECH: IV (Common)
RANGE: 24-72 (Long)
INDIRECT FIRE: CA, AoE 3/2D6, Blast, Bypass Resilience (1), Suppressive Fire, Always Deviates (D6)


ROCKET BATTERY

CLASS: Big, Artillery, Black Powder, Siege
TECH: IV (Advanced)
ATTRIBUTES: Single Shot
RANGE: 24-72 (Long)
BARRAGE 6: CA, AoE 3/2D6, Blast, Bypass Resilience (1), Suppressive Fire, Always Deviates (D6)
RELOAD: CA

ARTILLERY SPECIAL AMMO

CARTRIDGE SHOT

CLASS: Special Ammo (Cannon), Size as original, Artillery, Black Powder
TECH: IV (Common)
RANGE: 2-24
AIMED: CA, Scattershot, Stopping Power, Bypass Resilience (1), Suppressive Fire


BRANDSKUGEL

CLASS: Special Ammo (Cannon), Size as original, Artillery, Black Powder, Siege
TECH: IV (Advanced)
AIMED: +Burst in Flames


SHRAPNEL SHOT

CLASS: Special Ammo (Howitzer, Mortar), Size as original, Artillery, Black Powder
TECH: IV (Superior)
INDIRECT FIRE: +Improved AP


INCENDIARY BOMB, BIG

CLASS: Special Ammo (Howitzer, Mortar), Big, Artillery, Black Powder, Energy (Fire)
TECH: IV (Common)
RANGE: MAX -24
INDIRECT FIRE: CA, AoE 4/2D6, Burst in Flames, Panic


INCENDIARY BOMB, HUGE

CLASS: Special Ammo (Howitzer, Mortar), Huge, Artillery, Black Powder, Energy (Fire)
TECH: IV (Common)
RANGE: MAX -24
INDIRECT FIRE: CA, AoE 5/2D6, Damage 2, Burst in Flames, Panic


INCENDIARY BOMB, GIGANTIC

CLASS: Special Ammo (Howitzer), Huge, Artillery, Black Powder, Energy (Fire)
TECH: IV (Common)
RANGE: MAX -24
INDIRECT FIRE: CA, AoE 6/2D6, Damage 2, Burst in Flames, Panic

                              

ARMOUR

CUIRASS

TECH IV (Superior)
AC: 4


EQUIPMENT

ADVANCED CAMOUFLAGE

TECH: IV (Superior)
See Ch. 8.


GRAPPLING HOOK

TECH: IV (Advanced)

This model can Climb vertical surfaces up to its Movement distance per action. The model can be Deployed on top of terrain features that can be accessed by climbing.



TECH V EQUIPMENT

ATTRIBUTES

SILENCED: If the target is put OoA while this model is Hidden, it is not automatically revealed. All Ranged weapons except Black Powder and Firearms are Silenced by default.

SMOKE CLOUD: Models inside the AoE gain Cover. Infantry models Completely inside the AoE are not visible.

SUSTAINED ATTACK: After an attack with this weapon has been resolved, it can immediately make another attack against the same target as long as the model has Actions remaining, which is an automatic hit or miss depending on how the initial attack was resolved. The target is not allowed a Reaction against the second attack.

                                  

HAND-TO-HAND WEAPONS

COMBAT KNIFE

CLASS: Fencing
TECH: V (Common)
ATTRIBUTES: Short, FA to Draw
STAB: Balanced, AP, Bleed
THROW: Range = 1-PH, Assault, One use only
SPECIAL: If a model has any other Tech V or higher weapon, it can take a combat knife for free.


JACKHAMMER / STEAM DRILL

CLASS: Siege
TECH: V (Common)
ATTRIBUTES: Two-handed, On foot only, Unwieldy
CRITICAL: Knock Down
STAB: Massive Damage, Shield Breaker, Improved AP, Bypass Resilience (2), Stopping Power +1


THERMAL CUTTER

CLASS: Energy (Fire)
TECH: V (Common)
ATTRIBUTES: Two-handed, On foot only, Unwieldy
CRITICAL: Burst in Flames
STAB: Improved AP, Bypass Resilience (2), Sustained Attack


SAW BLADE

TECH: V (Common)
CRITICAL: Cripple
SWING: Massive Damage 2, Bleed, AP, Sustained Attack


CHAINSAW

CLASS: Siege
TECH: V (Common)
ATTRIBUTES: Two-handed, On foot only, Unwieldy
CRITICAL: Cripple +1
SWING: Massive Damage 3, Bleed +1, AP, Sustained Attack


PISTON ARM

CLASS: Wrist Weapon
TECH: V (Common)
ATTRIBUTES: Short, Parry, Matched Pair (Balanced)
CRITICAL: Stun
STAB: Push
SWING: Push
MIGHTY BLOW*: Massive Damage, Push, Knock Down, Strike Last

HTH WEAPON ADD-ONS

PISTON SPEARTIP

CLASS: Weapon Add-On (Spear, Pike, Lance)
TECH: V (Common)
ATTRIBUTES: +Single Use
CRITICAL: Knock Down
STAB: +Improved AP, +Stopping Power, +Push
MOUNTED CHARGE (Lance only): Stab, Reach 2, Strike First, Massive Damage, Knock Down, Improved AP, Stopping Power, Push
RELOAD: RA


EXPLOSIVE SPEARTIP

CLASS: Weapon Add-On (Spear, Pike, Lance)
TECH: V (Common)
ATTRIBUTES: +Single Use
STAB: +Massive Damage, +Blast
MOUNTED CHARGE (Lance only): Stab, Reach 2, Strike First, Massive Damage, Knock Down, Blast
RELOAD: RA


FLAMING SPEARTIP

CLASS: Weapon Add-On (Spear, Pike, Lance)
TECH: V (Common)
ATTRIBUTES: +Single Use
STAB: +Burst in Flames
MOUNTED CHARGE (Lance only): Stab, Reach 2, Strike First, Massive Damage, Knock Down, Burst in Flames
RELOAD: RA

                                    

RANGED WEAPONS

REVOLVER

CLASS: Firearm, Assault
TECH: V (Common)
ATTRIBUTES: FA to Draw, One shot per Round
RANGE 1-12 (Short), 13-24 (Long)
AIMED: HtH Shot
AMMO: 6
RELOAD: RA


AUTOPISTOL

CLASS: Firearm, Assault
TECH: V (Advanced)
ATTRIBUTES: FA to Draw
RANGE 1-12 (Short), 13-24 (Long)
AIMED: HtH Shot
AMMO: 9
RELOAD: RA


SINGLE SHOT RIFLE

CLASS: Firearm
TECH: V (Common)
ATTRIBUTES: Two-handed, One shot per Round
RANGE: 1-36 (Short), 37-60 (Long)
AIMED


REPEATER RIFLE

CLASS: Firearm
TECH: V (Advanced)
ATTRIBUTES: Two-handed
RANGE: 1-36 (Short), 37-60 (Long)
AIMED
AMMO: 5
RELOAD: RA


ANTI-TANK RIFLE

CLASS: Firearm
TECH: V (Superior)/VI (Advanced)
ATTRIBUTES: Two-handed, Deployed 90°, One shot per Round
CRITICAL: AP
RANGE: 1-36 (Short), 37-60 (Long)
AIMED: Massive Damage, Improved AP, Bypass Resilience (4), Stopping Power +1, Penetrating Shot

SINGLE SHOTGUN

CLASS: Firearm
TECH: V (Common)
ATTRIBUTES: Two-handed, Single Shot
RANGE: 1-9 (Short), 10-18 (Long)
AIMED: Scattershot, Massive Damage, Stopping Power
RELOAD: RA


DOUBLE SHOTGUN

CLASS: Firearm
TECH: V (Advanced)
ATTRIBUTES: Two-handed
RANGE: 1-9 (Short), 10-18 (Long)
AIMED: Scattershot, Massive Damage, Stopping Power
BURST: 2/-, Scattershot, Massive Damage, Stopping Power
AMMO: 2
RELOAD: RA


LEVER ACTION SHOTGUN

CLASS: Firearm
TECH: V (Common)
ATTRIBUTES: Two-handed, One shot per Round
RANGE: 1-9 (Short), 10-18 (Long)
AIMED: Scattershot, Massive Damage, Stopping Power


SAWN-OFF SHOTGUN

CLASS: Firearm, Assault
TECH: V (Common)
ATTRIBUTES: Single Shot
RANGE: 1-9 (Short)
AIMED: Scattershot, Massive Damage, Stopping Power
RELOAD: RA


SAWN-OFF DOUBLE SHOTGUN

CLASS: Firearm, Assault
TECH: V (Advanced)
RANGE: 1-9 (Short)
AIMED: Scattershot, Massive Damage, Stopping Power
BURST: 2/-, Scattershot, Massive Damage, Stopping Power
AMMO: 2
RELOAD: RA


FLAMETHROWER

CLASS: Energy (Fire), Assault
TECH: V (Superior)
ATTRIBUTES: Two-Handed , Gets Wet
SPRAY 8”: Massive Damage, Burst in Flames+1, Panic


GRENADE LAUNCHER

CLASS: Firearm, Assault
TECH: V (Superior)
ATTRIBUTES: Two-handed, Single Shot
RANGE: 6-18 (Short), 19-36 (Long)
AIMED: Range = 12-36, AoE 4/D6, Blast, Massive Damage, Bypass Resilience (2), Suppressive Fire
INDIRECT FIRE: Range = 9-18, AoE 4/D6, Blast, Massive Damage, Bypass Resilience (2), Suppressive Fire
RELOAD: RA
SPECIAL: This weapon can fire Incendiary or Gas grenades if the model is carrying any. Grenades must be loaded like Special Ammo.


NAIL GUN

CLASS: Assault
TECH: V (Common)
ATTRIBUTES: FA to Draw
RANGE: 1-12 (Short)
AIMED: HtH Shot, AP
AMMO: 20
RELOAD: CA


HEAVY NAIL GUN

TECH: V (Common)
ATTRIBUTES: Two-handed
RANGE: 1-12 (Short), 13-24 (Long)
AIMED: AP
BURST 3/-: AP
AMMO: 60
RELOAD: CA


DYNAMITE

CLASS: Firearm
TECH: V (Common)
ATTRIBUTES: One shot per Round, Move or Fire
THROW: Range = 4-2PH, AoE 4/D3, Blast, Massive Damage, Bypass Resilience (2), Suppressive Fire
INDIRECT FIRE: Range = 4-2PH, AoE 4/D3, Blast, Massive Damage, Bypass Resilience (2), Suppressive Fire


ASSAULT GRENADES

CLASS: Firearm, Assault
TECH: V (Advanced)
ATTRIBUTES: One shot per Round
THROW: Range = 4-2PH, AoE 3/D3, Blast, Massive Damage, Bypass Resilience (2), Suppressive Fire
INDIRECT FIRE: Range = 4-2PH, AoE 3/D3, Blast, Massive Damage, Bypass Resilience (2), Suppressive Fire


DEFENSIVE GRENADES

CLASS: Firearm
TECH: V (Advanced)
ATTRIBUTES: One shot per Round, Move or Fire
THROW: Range = 4-2PH, AoE 5/D3, Blast, Massive Damage, Bypass Resilience (2), Suppressive Fire
INDIRECT FIRE: Range = 4-2PH, AoE 5/D3, Blast, Massive Damage, Bypass Resilience (2), Suppressive Fire


INCENDIARY GRENADES

CLASS: Energy (Fire), Assault
TECH: V (Advanced)
ATTRIBUTES: One shot per Round
THROW: Range = 4-2PH, AoE 3/D3, Massive Damage, Burst in Flames +1, Panic
INDIRECT FIRE: Range = 4-2PH, AoE 3/D3, Massive Damage, Burst in Flames +1, Panic


HIGH EXPLOSIVE GRENADES

CLASS: Firearm, Siege
TECH: V (Advanced)
ATTRIBUTES: One shot per Round, Move or Fire
THROW: Range = 4-2PH, AoE 5/D3, Blast, Massive Damage 2, Improved AP, Bypass Resilience (2)
INDIRECT FIRE: Range = 4-2PH, AoE 5/D3, Blast, Massive Damage 2, Improved AP, Bypass Resilience (2)


ANTI-TANK GRENADES

CLASS: Firearm, Assault
TECH: V (Advanced)
ATTRIBUTES: One shot per Round
CRITICAL: AP
THROW: Range = 4-2PH, Improved AP, Massive Damage 2, Bypass Resilience (4)
INDIRECT FIRE: Range = 4-2PH, Improved AP, Massive Damage 2, Bypass Resilience (4)


NERVE GAS GRENADES

CLASS: Environmental Weapon
TECH: V (Advanced)
ATTRIBUTES: One shot per Round, Move or Fire
THROW: Range = 4-2PH, AoE 3/D3, Massive Damage, Gas, Panic
INDIRECT FIRE: Range = 4-2PH, AoE 3/D3, Massive Damage, Gas, Panic


SMOKE GRENADES

CLASS: Assault
TECH: V (Advanced)
ATTRIBUTES: One shot per Round
THROW: Range = Self, AoE 3, Non-Lethal, Smoke Cloud


TEAR GAS GRENADES

CLASS: Environmental Weapon, Assault
TECH: V (Advanced)
ATTRIBUTES: One shot per Round, Move or Fire
THROW: Range = 4-2PH, AoE 3/D3, Gas, Non-Lethal, Stun +1
INDIRECT FIRE: Range = 4-2PH, AoE 3/D3, Gas, Non-Lethal, Stun +1

Roleplayers’ Attic: Smoke and Gas grenades have AoE 6 if used indoors.


FLASHBANGS

CLASS: Assault
TECH: V (Advanced)
ATTRIBUTES: One shot per Round
THROW: Range = 4-2PH, AoE 4/D3, Non-Lethal, Blind +1
INDIRECT FIRE: Range = 4-2PH, AoE 4/D3, Non-Lethal, Blind +1


RANGED WEAPON ADD-ONS

BAYONET

CLASS: Weapon Add-On (Rifle)
SLOT: Under Barrel
TECH: V (Common)
STAB: Balanced
LUNGE*: Stab, Reach x2, Balanced
This weapon gains CLASS: +Assault, +Fencing


EXTENDED MAGAZINE

CLASS: Weapon Add-On (Repeater Rifle)
TECH: V (Advanced)
AMMO: 10


OPTICS

CLASS: Weapon Add-On (Rifle, Revolver)
TECH: V (Superior)
SNIPE*: Aimed, +Move or Fire, +No Long Range Penalty


SILENCER

CLASS: Weapon Add-On (Rifle, Revolver)
SLOT: Muzzle
TECH: V (Advanced)
ATTRIBUTES: +Silenced


RIFLE GRENADE LAUNCHER

CLASS: Weapon Add-On (Rifle)
SLOT: Muzzle
TECH: V (Advanced)
COMBINED WEAPON: Grenade Launcher


SPECIAL AMMO

SLUGS

CLASS: Special Ammo (Shotgun)
TECH: V (Common)
RANGE: X2
AIMED: Massive Damage, Stopping Power
BURST: Massive Damage, Stopping Power

                                     

ARMOUR

TRENCH ARMOUR

TECH: V (Common)
AC 2


ASSAULT ARMOUR

TECH: V (Advanced)
AC 3


BLAST ARMOUR

TECH: V (Superior)
AC 5
ATTRIBUTES: Movement Penalty


STEAM ARMOUR

CLASS: Battlesuit, Environmental Armour
TECH: V (Ultimate)
AC 6/4
ATTRIBUTES: Environmental AC 4, Resilience 1, Movement Penalty
WEAPON SLOTS: 3 Front mounted 180° weapons including up to 2 HtH
Can carry up to 3 weapons, including 1 Big weapon


HAZMAT SUIT

CLASS: Environmental Armour
TECH: V (Common)
AC -
ATTRIBUTES: Environmental AC 5


COMBAT HAZMAT SUIT

CLASS: Environmental Armour
TECH: V (Superior)
AC 3
ATTRIBUTES: Environmental AC 6

                                  

EQUIPMENT

ASSAULT SHIELD

TECH: V (Common)
ATTRIBUTES: HtH Cover, Ranged Cover (Partial)


BLAST SHIELD

TECH: V (Common)
ATTRIBUTES: HtH Cover, Ranged Cover (Full), Movement Penalty


GAS MASK

TECH: V (Advanced)
This model gains Immunity (Gas)


REPAIR KIT

TECH: V (Advanced)
REPAIR: CA. Succeed an Attempt to remove Immobilized condition from an Adjacent allied Vehicle or repair a destroyed weapon or system. Neither the vehicle nor this model must be Locked in combat. Roll D6 per adjacent model with the repair kit. You can only attempt to repair a single vehicle once per Round.

Roleplayers’ Attic: A model with Repair Kit can cut through wire fence, pick locks and attempt to fix weapons and armour in the field. Any one item can only be repaired once in such a way and requires regular maintenance outside of combat to be further improved.


FIELD RADIO

TECH: V (Superior)
ATTRIBUTES: Movement Penalty
Communication Network (see Ch. 8)


ADVANCED CAMOUFLAGE

TECH: IV (Advanced)
See Ch. 8.


GRAPPLING HOOK

TECH: IV (Advanced)
This model can Climb vertical surfaces up to its Movement distance per action. The model can be Deployed on top of terrain features that can be accessed by climbing.

                                   


ARTILLERY

GATLING GUN

CLASS: Big, Artillery, Firearm
TECH: V (Common)
RANGE: 2-36 (Short), 37-60 (Long)
BURST 20/5: CA, Damage 1, Bypass Resilience (2), Suppressive Fire
AMMO: 300
RELOAD: CA


MACHINE GUN

CLASS: Big, Artillery, Firearm
TECH: V (Advanced)
ATTRIBUTES: Anti-Air
RANGE: 2-36 (Short), 37-60 (Long)
BURST 10/3: AP, Damage 1, Bypass Resilience (2), Suppressive Fire, Sustained Attack
AMMO: 300
RELOAD: CA


LIGHT AUTOCANNON

CLASS: Big, Artillery, Firearm
TECH: V (Advanced)
ATTRIBUTES: Anti-Air
RANGE: 2-36 (Short), 37-84 (Long)
BURST 4/-: AP, Bypass Resilience (2), Stopping Power, Sustained Attack
AMMO: 120
RELOAD: CA


AUTOCANNON

CLASS: Big, Artillery, Firearm
TECH: V (Advanced)
ATTRIBUTES: Anti-Air
RANGE: 2-36 (Short), 37-84 (Long)
BURST 3/-: AP, Massive Damage, Bypass Resilience (2), Stopping Power, Sustained Attack
AMMO: 90
RELOAD: CA


HEAVY AUTOCANNON

CLASS: Big, Artillery, Firearm
TECH: V (Superior)
ATTRIBUTES: Anti-Air
RANGE: 2-36 (Short), 37-84 (Long)
BURST 2/-: Improved AP, Massive Damage 2, Bypass Resilience (2), Stopping Power, Sustained Attack
AMMO: 60
RELOAD: CA


LIGHT BATTLE CANNON

CLASS: Huge, Artillery, Firearm, Siege
TECH: V (Common)
ATTRIBUTES: One shot per Round
RANGE: 6-36 (Short), 37-84 (Long)
AIMED: AoE 3/D6, Blast, Improved AP, Massive Damage 3, Bypass Resilience (2), Stopping Power


BATTLE CANNON

CLASS: Huge, Artillery, Firearm, Siege
TECH: V (Advanced)
ATTRIBUTES: One shot per Round
RANGE: 6-36 (Short), 37-84 (Long)
AIMED: AoE 4/D6, Blast, Improved AP, Massive Damage 5, Bypass Resilience (2), Stopping Power +1


HEAVY BATTLE CANNON

CLASS: Gigantic, Artillery, Firearm, Siege
TECH: V (Common)
ATTRIBUTES: One shot per Round
RANGE: 12-48 (Short), 49-96 (Long)
AIMED: AoE 5/D6, Blast, Improved AP, Massive Damage 6, Bypass Resilience (4), Stopping Power +1


SUPER HEAVY BATTLE CANNON

CLASS: Colossal, Artillery, Firearm, Siege
TECH: V (Common)
ATTRIBUTES: One shot per Round
RANGE: 12-48 (Short), 49-96 (Long)
AIMED: AoE 6/D6, Blast, Improved AP, Massive Damage 7, Bypass Resilience (6), Stopping Power +1


SIEGE CANNON

CLASS: Huge, Artillery, Firearm, Siege
TECH: V (Advanced)
ATTRIBUTES: One shot per Round
RANGE: 12-24 (Short), 25-48 (Long)
AIMED: AoE 5/D6, Blast, Improved AP, Massive Damage 5, Bypass Resilience (4), Stopping Power +1
INDIRECT: Range = 24-48, AoE 5/D6, Blast, Improved AP, Massive Damage 5, Bypass Resilience (4), Suppressive Fire


HEAVY SIEGE CANNON

CLASS: Gigantic, Artillery, Firearm, Siege
TECH: V (Common)
ATTRIBUTES: One shot per Round
RANGE: 12-24 (Short), 25-48 (Long)
AIMED: AoE 6/D6, Blast, Improved AP, Massive Damage 6, Bypass Resilience (6), Stopping Power +1
INDIRECT: Range = 24-48, AoE 7/D6, Blast, Improved AP, Massive Damage 6, Bypass Resilience (6), Suppressive Fire


SUPER HEAVY SIEGE CANNON

CLASS: Colossal, Artillery, Firearm, Siege
TECH: V (Common)
ATTRIBUTES: One shot per Round
RANGE: 12-24 (Short), 25-48 (Long)
AIMED: AoE 7/D6, Blast, Improved AP, Massive Damage 7, Bypass Resilience (9), Stopping Power +1
INDIRECT: Range = 24-48, AoE 9/D6, Blast, Improved AP, Massive Damage 7, Bypass Resilience (9), Suppressive Fire


HOWITZER ARTILLERY

CLASS: Huge, Artillery, Firearm, Siege
TECH: V (Superior)
ATTRIBUTES: One shot per Round, Move or Fire
RANGE: 24-U (Long)
INDIRECT: AoE 6/D6, Blast, Improved AP, Massive Damage 5, Bypass Resilience (4), Suppressive Fire


HEAVY HOWITZER ARTILLERY

CLASS: Gigantic, Artillery, Firearm, Siege
TECH: V (Advanced)
ATTRIBUTES: One shot per Round, Move or Fire
RANGE: 24-U (Long)
INDIRECT: AoE 7/D6, Blast, Improved AP, Massive Damage 6, Bypass Resilience (6), Suppressive Fire


SUPER HEAVY HOWITZER ARTILLERY

CLASS: Colossal, Artillery, Firearm, Siege
TECH: V (Advanced)
ATTRIBUTES: One shot per Round, Move or Fire
RANGE: 24-U (Long)
INDIRECT: AoE 9/D6, Blast, Improved AP, Massive Damage 7, Bypass Resilience (9), Suppressive Fire


TRENCH MORTAR

CLASS: Big, Artillery, Firearm, Siege
TECH: V (Advanced)
ATTRIBUTES: One shot per Round
RANGE: 16-96 (Long)
INDIRECT FIRE: AoE 5/2D6, Blast, Massive Damage, Bypass Resilience (1), Suppressive Fire
SPECIAL: This weapon can fire Incendiary, Gas or High Explosive grenades. Grenades must be loaded like Special Ammo.


HEAVY FLAMETHROWER

CLASS: Big, Artillery, Energy (Fire)
TECH: V (Common)
ATTRIBUTES: Gets Wet
SPRAY 8”: Burst in Flames, Panic



ARTILLERY ADD-ONS

LONG BARREL

CLASS: Weapon Add-on (Battle Cannons)
TECH: V (Superior)
ATTRIBUTES: +Move or Fire
CRITICAL: AP
RANGE: +12 (Short)/+24 (Long)
AIMED: Bypass Resilience (+2)


DOUBLE BARREL

CLASS: Weapon Add-on (Battle Cannons, Auto Cannons)
TECH: V (Superior)
BURST 2X: As original


                               


CHASSIS

ATTRIBUTES

LUMBERING: This vehicle can go only 2xPH at Full Throttle.

STEAM BOILER: This model has AC X/X/-1. Any Critical hit from the Rear suffered by this model is an automatic AP. Also if the attack deals damage, this model suffers boiler explosion. Place an AoE 3/4/5/7/9 template depending on the model size, centered on this model. All objects, friend or foe, inside the AoE suffer this model’s Base Damage +1 and a Blast effect. This model is Destroyed.

                                 

MECHANICAL HORSE

CLASS: Big, Mount, Vehicle
TECH V (Common)
ATTRIBUTES: Resilience 2, Gallop, Heavyweight
WEAPON: Hooves


MOTORBIKE

CLASS: Big, Bike, Open Top
TECH V (Advanced)
ATTRIBUTES: Resilience 2
WEAPON SLOTS: 1 Fixed Ranged weapon
Can have one Medium weapon

Designer’s Note: Any Tech V ground vehicle can be a steam powered vehicle. Add Steam Boiler attribute to the profile.


KNIGHT PATTERN LIGHT WALKER

CLASS: Big, Vehicle, Walker
ATTRIBUTES: Resilience 2, Environmental Protection
AC: 6/6/4
WEAPON SLOTS: 4 Front mounted 180° Ranged weapons
Can carry up to 4 weapons, including up to 2 Big weapons


CENTURION PATTERN LIGHT WALKER

CLASS: Big, Battlesuit
ATTRIBUTES: Resilience 2, Environmental Protection
AC: 6/6/4
WEAPON SLOTS: 4 Front mounted 180° weapons, including up to 2 HtH
Can carry up to 4 weapons, including up to 2 Big weapons


K. PATTERN WALKER

CLASS: Huge, Vehicle, Walker
ATTRIBUTES: Resilience 3, Environmental Protection
AC: 6/6/4
WEAPON SLOTS: 4 Front mounted 180° Ranged weapons
Can carry up to 4 weapons, including up to 2 Huge weapons


C. PATTERN WALKER

CLASS: Huge, Battlesuit
ATTRIBUTES: Resilience 3, Environmental Protection
AC: 6/6/4
WEAPON SLOTS: 4 Front mounted 180° weapons, including up to 2 HtH
Can carry up to 4 weapons, including up to 2 Huge weapons


K. PATTERN HEAVY WALKER

CLASS: Gigantic, Vehicle, Walker
ATTRIBUTES: Resilience 5, Environmental Protection
AC: 6/6/4
WEAPON SLOTS: 6 Front mounted 180° Ranged weapons
Can carry up to 6 weapons, including up to 2 Gigantic weapons


C. PATTERN HEAVY WALKER

CLASS: Gigantic, Battlesuit
ATTRIBUTES: Resilience 5, Environmental Protection, Lumbering
AC: 6/6/4
WEAPON SLOTS: 6 Front mounted 180° weapons, including up to 2 HtH
Can carry up to 6 weapons, including up to 2 Gigantic weapons


K. PATTERN SUPER HEAVY WALKER

CLASS: Colossal, Vehicle, Walker
ATTRIBUTES: Resilience 7, Environmental Protection, Lumbering
AC: 6/6/4
WEAPON SLOTS: 8 Front mounted 180° Ranged weapons
Can carry up to 8 weapons, including up to 2 Colossal weapons


C. PATTERN SUPER HEAVY WALKER

CLASS: Colossal, Battlesuit
ATTRIBUTES: Resilience 7, Environmental Protection
AC: 6/6/4
WEAPON SLOTS: 8 Front mounted 180° weapons, including up to 2 HtH
Can carry up to 8 weapons, including up to 2 Colossal weapons


LIGHT TANK

CLASS: Huge, Vehicle, Tank
ATTRIBUTES: Resilience 4, Environmental Protection
AC: 6/5/4
WEAPON SLOTS: 6 Ranged weapons, including 2 Turret mounted, 1 Front mounted, 2 Side mounted
Can carry up to 6 weapons, including 1 Huge weapon


MEDIUM TANK

CLASS: Huge, Vehicle, Tank
ATTRIBUTES: Resilience 5, Environmental Protection
AC: 9/8/6
WEAPON SLOTS: 6 Ranged weapons, including 2 Turret mounted, 1 Front mounted, 2 Side mounted
Can carry up to 6 weapons, including 1 Huge weapon


HEAVY TANK

CLASS: Gigantic, Vehicle, Tank
ATTRIBUTES: Resilience 7, Environmental Protection
AC: 9/8/6
WEAPON SLOTS: 8 Ranged weapons, including 3 Turret mounted, 2 Front mounted, 2 Side mounted
Can carry up to 8 weapons, including 1 Gigantic weapon and 1 Huge Weapon


SUPER HEAVY TANK

CLASS: Colossal, Vehicle, Tank
ATTRIBUTES: Resilience 9, Environmental Protection
AC: 9/8/6
WEAPON SLOTS: 8 Ranged weapons, including 3 Turret mounted, 2 Front mounted, 2 Side mounted
Can carry up to 8 weapons, including 1 Colossal weapon and 1 Gigantic or Huge Weapon


MOBILE ARTILLERY

CLASS: Huge, Vehicle, Tank
ATTRIBUTES: Resilience 3, Environmental Protection
AC: 6/5/4
WEAPON SLOTS: 2 Ranged weapons, Fixed or Turret mounted
Can carry either a Fixed Gigantic weapon or up to 2 Turret mounted Smaller weapons


HEAVY MOBILE ARTILLERY

CLASS: Gigantic, Vehicle, Tank
ATTRIBUTES: Resilience 4, Environmental Protection
AC: 6/5/4
WEAPON SLOTS: 2 Ranged weapons, Fixed or Turret mounted
Can carry either a Fixed Colossal or Gigantic weapon or up to 2 Turret mounted Smaller weapons


HYDROPLANE

CLASS: Huge, Vehicle, Fighter
ATTRIBUTES: Resilience 2
WEAPON SLOTS: 2 Fixed Ranged weapons
Can carry up to 2 Big or Smaller weapons

                                     

VEHICLE EQUIPMENT

CAMO NETTING

CLASS: Vehicle Add-On (Any)
TECH: V (Advanced)
This model gains Advanced Camouflage (see Ch. 8)


BLAST SHIELD

CLASS: Vehicle Add-On (Walker, Tank)
TECH: V (Advanced)
ATTRIBUTES: Full Cover (Ranged)
A Walker’s blast shield occupies one of the main weapon slots.
A Tank with a Blast Shield can ignore Land Mines.


SMOKE LAUNCHERS

CLASS: Vehicle Add-On (Walker, Tank)
TECH: V (Advanced)
This model is equipped with AoE 5” Smoke Grenades.


BIKE CART

CLASS: Vehicle Add-On (Motorbike)
TECH: V (Common)
WEAPON SLOTS: +1 Mounted 90° Ranged weapon
Can have a Big or Smaller weapon


BATTERING RAM

CLASS: Vehicle Add-On (Tank)
TECH: V (Common)
This model gains AP and doesn’t suffer damage when it rams an Average or Smaller vehicle.