Thoughts On: Albino Lullaby
I have said in the past that I am not too fond of horror games in general, but I think the market has become oversaturated with horror experiences that are in the first-person. Sure, games like Outlast and Alien Isolation have shown the best ways to handle these kinds of games, but it seems like there has been no real innovation thrown into this genre. However, I always like to stay optimistic, and if I see one of these types of horror games, I am sure to check it out or keep up-to-date with the game. For example, last year, I tackled five different first-person view games that were mostly horror-based, but stood out to me due to how the game looked or how the set-up was executed. One of those games was Albino Lullaby. At the SXSW 2015 gaming event, I got to see the game in action, but unfortunately, didn’t get to play it due to how popular it was. It probably helped that they brought the demo that can be played with the Oculus Rift. However, the developer of Albino Lullaby, Ape Law, sent me a playable demo to check out and write about. Before I continue, I want to thank Ape Law for this opportunity, and besides a few concerns in terms of the game’s design and the style of game Albino Lullaby is, I enjoyed my experience. Consider this article a follow-up/Thoughts On: Albino Lullaby (For the rest of the article, go to this link, https://camsthoughtson.wordpress.com/2015/03/26/thoughts-on-albino-lullaby/ )
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