Hey everyone, what's going on! In the last post I announced that stuff will happen to this Patreon...and some of that stuff is happening right now!
Since this year I have to focus on my MA thesis, I'll have even less time than usual, meaning that it will get even harder for me to make ends meet (which is already pretty damn difficult). So I'm implementing a few changes that will hopefully help this Patreon to grow and become better for everyone!
First off, I will do more generic one-shot tutorials and posts. Doing full project tutorials like Megapong or Megarunner is awesome, but my data shows that many people have specific questions regarding Mega Drive coding. It's better to have simple posts covering a single topic, so that they won't have to dig through entire project tutorials front to back just to find the one bit of information they need. Plus, single posts are easier to create, meaning I can post more things than I could if I only focused on full projects. Which absolutely does not mean there won't be any full project tutorials in the very near future. Hint hint.
Secondly, I'm starting an experiment: I'm publishing extended versions of my tutorial games. I basically take the game created at the end of a project tutorial, then add polish and tweaks to turn it into a "full" game. I will then publish it on itch.io where people can download and play it for free, or donate $1 to get access to the full, commented source code. I've agonized a bit over this decision, as I would love to simply make these projects free for all of you, but to be perfectly honest, I can't afford to do that. However I do think that this approach also comes with at least 3 advantages:
1) People who just want to dive into the code of a full sample project can do so without having to pledge on Patreon.
2) Instead of creating a brand new project from scratch, I can use existing code to put out even more useful content in less time.
3) It's a new avenue to get people into Mega Drive coding.
The first game, Megapong, is already up and available right now on itch.io, so check it out!
But the biggest change for now regards the tiers. Here's the short version of what's happening with those:
Tier 1: This one will stay as it is, and will give you access to the project files of tutorials. I don't want to put a big paywall in front of that so that more people in the community can access it.
Tier 2: So far, Tier 2 Patrons have received bonus steps for project tutorials. However, as I've said above, I won't do as many of those as before, so I'm adding another perk: You will now also get peeks behind the scenes. This includes sneak previews of upcoming projects (not just Mega Drive related) and other stuff. And the first peek is coming very soon...
Tier 3: The voting rights remain, but since I will probably be a bit less flexible in the coming months, I've also added another perk to give you your money's worth: You will get early access to new tutorials!
Tier 5: I'm also adding a new $5 tier for those superfans who have cash to spare. This new tier will get you your name in the credits of all games I make, plus you will get free access to the extended tutorial games I've mentioned below.
Please note that the rewards and tiers can always change. If you think they're unbalanced or unreasonable, please let me know. I'm still trying to figure things out and it's not easy, so any feedback is very much appreciated!
More changes are likely to come, but that's it for now. My overall goal for me is to grow the Patreon and to consolidate my fans. As you might know, I'm also creating indie games that have nothing to do with the Mega Drive, and I intend to focus on them a bit more this year, as I love making them and...well, the market is simply bigger. Since I have very limited time, I have to make the most out of everything I do and having a Patreon that is completely separate from my indie game racket would not be smart. Plus, I really want to give fans of my games the opportunity to support me and get cool exclusive bonus stuff.
Thank you very much for supporting me and again: Let me know if you have any questions or feedback.
Happy coding and be excellent to each other!