Tramp Destroyer
 
I made this back in 2012, just after moving up to Seattle. Kinda want to make some fleshed-out renders at some point instead of these color-coded ones, but this will have to do for now. Would you like to read some stories set on/about this vessel? See earlier or later designs? Get more fully realized detailed geometry? Let me know.

Some more work-in-progress renders and descriptions here: http://peripheralarbor.com/gallery/v/CG+Art/TrampDestroyer/

Color code is as follows:

Grey:   Armor (light), drive (dark), and structural.

Orange: Coolant and heat management systems.

Yellow: Power

Green:  Crew

Teal:   Data and sensors

Blue:   Immune (ship robots)

Purple: Storage and cargo

Red:    Weaponry


Here are the notes I made on the system specifications:

Armor: multi-layer composite material, primary structural member

  Highly reflective layers to deflect radiant energy

  high density layers to absorb kinetic impact

  high strength, high rigidity, high toughness layers to distribute forces

  sensor layers for damage feedback and strain analysis + distributed electromagnetic sensing

  active force layers,

    draws power to hold the hull together during heavy manuever or impact.

    Can make the hull "sticky" for camoflauge, requires continued power drain

  Thermal bulk and adjustable hull flattness (rigidity) through water interstitials.

  1 primary hull

  1 secondary hull

Engines: "short range" Anti-graviton emitters, can use interstellar medium for low-impulse drive situations

  use reaction mass for extra thrust, or where ambient matter is scarse

  Incorporate force ports and act as force ports

  can draw in environmental media to replentish reaction mass stores

  21 Main drive ports

  11 reaction mass storage tanks

Force Ports: Dual polarity short range (10km) reaction actuators.

  Used to deflect projectiles into armor, or away from the ship

  Used to de-columate energy weapons

  Used for manuvering, see Engines

  13 force ports

Power: Darkmatter reactors, use magnetic coupling lines for power transmission

  2 primary octant reactors

  5 secondary tetrant reactors

  15 darkmatter fuel tanks

Weapons:

  1 three stage accelerator ring, with

    1 primary emission point

    3 secondary emission points

    Can fire antimatter streams, (path pre-cleared and guided by laser, primary port only)

    Can fire Dumb mass projectiles

    Can fire self guiding missiles with various payloads

  5 Lasers around primary emission accelerator port

  2 Lasers, rear facing. can be used for

    target painting

    ensor illumination

    direct thermal damage

    blinding enemy sensors

    powering active projectiles and remote bots

Sensors: Primary and secondary sensor domes

  Integrated sensors in armor

  Integrated internal systems sensors

  3 primary sensor domes

  7 secondary sensor domes

Data System: primary bi-lobe core, and distributed secondary bi-lobe cores

  linked closely to primary systems

    Fire control

    Reactors

    Sensors

    Force Ports

  1 primary core

  6 secondary cores

Crew: Full support for crew, Max capacity, ~1400

  Crew ~500 consists of:

    Officers

    Engineers

    Medical

    Technicians

    Pilots

    Soldiers

    Mission specialists

  Primary and secondary hanger bays front and rear respectively

  Fab bay, can hold one entire drive unit. Standard fab machinery

  Engineering, three story zone adjoining an auxiliary core, aux sensors, and fab bay

  Arboraetum, biomass, recreation, and viewing windows

  Quarters, 5 hab spheres, house approx 200 crew each, with viewing windows

  Life Support

    10 all purpose life support units

    18 backup life support units

  Control Centers, Main and auxiliary, fore and aft respectively

  Mess hall, with windows to Arboraetum, food storage and preperation

  Recreation, fitness, connected to Arboraetum

  Medical bay, centrally located in crew area

  Docking Ports, 4 primary docking tubes

  Escape Pods,

    All crew quarters double as lifeboats (cap 500 ea).

    11 dedicated escape pods (cap 50 ea)

  Observation Deck, Beneath dorsal sensor dome

Immune: Interchangable robots for Security, Fire, Repair, Emergency response, rapid transit.

  1 Primary immune center

    stores of parts and automated assembly for immune unit maintenance

    in-depth test suites for immune unit validation

  35 Immune Nodes

    store and exchange immune modules

    allow immune units to switch operating modes

  37 Immune Magazines, Quick deployment of immune units

Infrastructure:

  Equipment corridors from hanger to fab bay.

  Equipment Corridor linking Fab Bay, Munitions, Reactors, and Immune Center

  Crew Corridors

    75 airlocks for zone isolation, maintenance, and exterior access

  Immune corridors, powered transit for immune units

  Reaction mass tubes, bulk reaction mass transport

  Power distribution net, with 96 nodes (junctions)

Coolant system

    32 Coolant tanks, Store and route coolant

    15 Coolant Nodes, Route coolant, act as junctions

    28 Coolant Patches, radiate excess heat (engines also dump heat)

  Data Lines, All engines, force ports, and sensors wired direct to the primary core

    Each reactor has a data core controlling it exclusively

    Most sensors, engines, and force ports have at least one other secondary controlling data core

    All secondary cores have bypass lines, forming a network independent of the primary core.

Storage:

    4 small cargo bays, 11 x 11 x 6.8

    17 medium cargo bays, 17.8 x 11 x 6.8

    1 large cargo bays, 35.6 x 28.8 x 11

Structure:

    Primary and secondary hull acts as structural shell

    4 landing legs and lower structural hull used to support vessel during landing operations

External Connections:

    Primary and secondary hangers for boat docking

    docking ports are used for normal crew entry/egress

    Immune nodes can accept new immune units. Rear unit between magazines (immune center 24) normal entry point.

    airlocks can be used to enter or exit the vessel as well

    Sensor domes contain data hookups for access to data cores

    Fuel system has a recirculating intake filter in the rear

    Torpedo manifolds (2) each have connection ports

    Antimatter storage rings have a refuel port in the rear

    Drive units can intake reaction mass, Lower rear drive (unit 5) has an intake port.

    Power umbilical hookup to any power node. Two designed for this at rear.

    Main cargo hatch on lower landing pad.


And here are the notes for the narrative background I worked up:

-History-

OMT (Orbital Materials Technology) Locates scrap 3m thick reactive hull

Initial vessel built for TVS (Trans Vesta Systems), vessel named "Shaving"

Second hull (5m thick) located by GW (Gravity Well), sold to OMT

OMT expands vessel under contract for TVS, vessel renamed "Tramp"

TVS withholds payment, OMT loans vessel to GW

GW extorts payment from TVS, destroying minor property

OMT reclaims vessel, recieves payment from GW, surrendurs vessel to TVS

TVS refits internals, threatens GW

vessel stranded after being disabled by GW coverts

GW arrives with aid vessels, TVS refuses aid.

Empire arrives, investigation awards majority stake to GW.

GW purchases remaining interest from TVS.

GW breaks vessel, reuses majority in an outpost "Stunning Refusal"

GW sells 3m hull to vessel AI

AI builds vessel in non-military configuration. Vessel named "Splinter"


-Scenarios- (human equivalent)

ship AI infected (immune deficciency)

Hull breach (cut)

out of reaction mass (slip, fall)

Reentry (slowing from a run)

planetary liftoff (getting up to a sprint)

Long-range duel (firearms)

Skirmish (knife fight)

Defense computer got excited about re-directing fire through non-critical paths in the ship. (unproductive speculation)

Internal dialog of defense system responsibility handoff (delegation)


-Storylines-

Tech is tempted by promises of being taught super-complex stuff.


-Characters-

Captain who has seen everything

  Crewer:"We've lost port aux sensors"

  Captain: "Someday we need to get that fixed"

Software Tech who wants to over-optimize systems

  Tech: "We can re-write the force control to get a 5% increase in coverage"

  Captain: "But on reentry, we'll all die?"

  Tech: "I've alraedy made the changes."

Paranoid (by design) Immune system

  Captain: "Why is this combat unit following me?"

  IS: "Enemy boarding action is uprated."

  Captain: "What, so you can roam the ship with live munitions?"

  IS: "I'm sorry Captain. I will uprate the probability of munition malfunction."

  Captain: "Fine; This unit is making me nervous."

  IS: "Yes Captain; It is making me nervous now too."


-Odities-

Immune node in the center of the accelerator loses power when it is firing.

Power and data for Primary Dorsal Sensors run through the observation deck.

Orphaned thermal panel aft of Crew Quarters 3, Hooked to power, but no coolant

Engines 1 and 2 have interfering thermal panels (30cm), need special modifications.

Sec. Data core 1 Runs three sec. generators and two sec. sensor nodes. It feels overloaded.

Sec. Data Core 0 runs sec. reactor 3 with data lines threaded through the main cannon array.

Dorsal Port sector should have a sec. data core, but it was never installed.

Three storage bays only accessable via immune system

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