Hi all dears!
Hope you are having some good lay-back time during those holidays.
Before meeting you all in the new year I leave you with this tutorial on how to translate a GL2 shader to a GL3 one.
The original patch is from a tutorial I made last year, and since already a couple of people were asking how to port this to GL3 I made a video that should explain it.
The idea is that you will be able to use the same procedure for every GL2 shader which you wish to translate (and it's not automatically working on GL3).
So, hope this is clear and see you soon!
If I don't post anymore and you are not on Discord, wish you all a great 2021!