Trollkin: A Tiny 5E D&D Race
Despite their name, trollkins are not actually related to trolls. The term is an appellation for another fey-like race of creatures who live in forests where they are also called "Good Luck Trolls." The term "trollkin" is used to distinguish between the two -- not that anyone could possibly confuse them. Unlike the cannibalistic giants, trollkin are lovable little creatures under a foot tall who thrive on singing, dancing, and hugs. They aren't fond of wandering far from their home due to their diminutive size, but are capable of incredible bravery in the face of overwhelming odds.

Trollkins have a strong sense of community and hug frequently when not choreographing elaborate song-and-dance routines. Trollkins are naturally happy and consider sarcasm, doubt, and greed to be puzzling traits. 

Tiny and Colorful

Trollkins are so small that they can easily be missed, or worse, stepped on. At around six inches tall and weighing half a pound, they are not much of a threat to larger races. Trollkin are very colorful, with contrasting skin and hair that comes in a full rainbow of colors. They have three fingers and a thumb on each hand, broad noses, wide eyes, a toothy grin, and stubby arms and legs. Clothing is optional -- some subraces of trollkins wear clothes, like colorkins and lamas, while others like glitterkin and fuzzlings wear nothing at all. 

Trollkins are best known for their hair, which in most subspecies is capable of extending and retracting at will. Trollkin using this hair to build their homes, move objects, fend off smaller attackers and hide from larger ones. If a trollkin is depressed it will turn a shade of gray and its hair turns black. 

Flowers and Butterflies

Trollkins adopt a tree as their home and don't often stray from it. They create houses from hanging pods. Trollkin currency involves buttons (the equivalent of copper pieces) and cupcakes (the equivalent of gold pieces). 

The tree serves as protection as well as their means of reproduction; trollkins grow out of fruit-like flowers that are created in a ceremony between two trolls of any gender. The flower-fruit then gestates for a month, hanging from the branches of the tree until it opens, revealing a baby trollkin. 

Trollkins have a symbiotic relationship with other insects that share their domain and will domesticate caterpillars and beetles. They are hunted by a wide variety of creatures (see sidebar) where their colorful appearance makes them easy targets for carnivores. Trollkins also have a solid grasp of technology, using magic to create a variety of mechanical devices like lights, hug reminder bracelets, scrapbooking tools, and musical instruments.

Hiding and Seeking

For obvious reasons, trollkins don't stray far from their home, but they sometimes have no choice. They are by necessity nomadic, as a single trollkin community can be threatened by a larger creature. In response, most trollkins run and hide. 

However, the overriding sense of community and boundless optimism means that some trollkins will put life and limb on the line to save their fellows. Trollkins are naturally friendly and can sense the good in most creatures; benign beings might adopt one as a familiar or traveling companion. Trollkins are fond of helping and aren't afraid to offer their services to larger beings if their heart is true. 

Trollkin Names

Trollkins use family names only for guilds and craftsmen who focus on a particular profession. Most trollkins do not have such specialties and therefore just a first name will do.

Male Adult Names: Anton, Arabesque, Aspen, Axel, Bern, Biggie, Branch, Clay, Cooper, Creek, Dandy, Echo, Fallon, Flint, Fuzzbert, Guy, Harper, Hooper, Mandy, Noah, North, Peppy, Rudy, Ryder, Tibby, Tickles, Tinsel, Wim

Female Adult Names: Aria, Aura, Berry, Blossom, Candy, Chenille, Clover, Cookie, Cybil, Garland, Ginger, Glimmer, Harley, Izzy, Karma, Maddy, Mandy, Mesa, Moxie, Opal, Pearl, Pipette, Poppy, Rose, Rosiepuff, Saffron, Satin, Smidge, Suki, Sunny, Tandy, Violet

Family Names: Dewdrop, Diamond, Heitz, Plimsy, Sparkledust

Friendly to All

Trollkins are friendly to just about everybody, with one exception. They find elves, half-elves, gnomes, and halflings delightful. They have great appreciation for dwarven hair and humans, whom they find very entertaining. They rate other races according to their appearance, which is judged chiefly by the size of their mouth and the ability to eaten trollkins. Trollkins are terrified of all goblin races (including orcs and half-orcs), whom they believe will eat them, and any other race with an equally large maw like dragonkin. Even then, if a distrusted species shows kindness they will eventually come around. 

Should a creature decide to eat a trollkin, they will discover them to be delicious. Consuming a trollkin bestows the effects of a beacon of hope spell upon the creature eating it for 1 minute. 

Trollkin Traits

Your trollkin character has certain characteristics in common with all other trollkins. 

Ability Score Increase. Your Charisma score increases by 2.

Age. Trollkin reach adulthood at age 16. They can live for approximately 100 years, but few do thanks to their unforgiving environment. 

Alignment. Trollkins have strong good and chaotic tendencies. Their partying lifestyle requires that they be inclusive and fun-loving. 

Size. Trollkin are about six-inches tall. Your size is Tiny. Tiny creatures can only wield Light or Versatile weapons in two hands, cannot get the benefit of the Light weapon property, have disadvantage with two-handed weapons, and cannot wield heavy weapons. You can squeeze in spaces under 15 inches, occupy the same space as a Tiny or larger creature (giving you 3/4 cover), and your carry/lift capacity is half normal for Strength.

Speed. Your base walking speed is 15 feet. 

Bouncy. All trollkin are resistant to bludgeoning damage. 

Languages. You can speak, read, and write Common, Sylvan, and Trollkin.

Subrace. There are a wide variety of trollkins, each with their own distinct appearance. Choose one of these subraces. 

Colorkin

The most common trollkin, colorkins are distinguished foremost by their hair. They are the crafters, inventors, and weavers in any troll village. These colorkin separate themselves into families by their chosen skills: guru (religion), maker (survival), rainbow (arcana), retro (history), sporty (athletics), treasure (investigation), and treehugger (nature). Thanks to the versatility of their hair, they also make reluctant but capable adventurers.

Ability Score Increase. Your Constitution score increases by 1.

Hairly There. You can attempt Stealth checks with no cover by growing your hair long enough to conceal your entire body and then changing color so it matches the environment.

Hair Swing. You can move at a speed of 30 as long as there are places where your hair can reach within 10 feet.

Hair Whip. You can use your hair as a whip as per the thorn whip cantrip, but if the creature is larger than you, you are dragged toward the target instead. Charisma is your spellcasting ability for this spell. 

Giant

It might seem like an oxymoron, but giant trollkin are twice the size of regular trollkin, bringing them to nearly one foot in height. Despite their size, giant trollkin are hardly a threat and are often fond of adopting and training beasts for the good of the community.

Ability Score Increase. Your Strength score increases by 1. 

Beast Friend. You have proficiency in the Animal Handling and Insight skills. 

Speak with Small Beasts. Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts. Giant trollkin are allies with caterpillars, butterflies, and beetles. 

Glitterkin

Glitterkin are sparkly trollkin that are impossible to ignore due to their glittering hides. Some glitterkin have peculiar, melodic voices that distinguish them from other trollkin in any harmony. When they're not dancing, trollkin act as disco balls at parties, dangling from the ceiling and shedding light to party by. 

Ability Score Increase. Your Charisma score increases by 1. 

Glitter Hide. You get a +1 bonus to Armor Class due to your reinforced hide. 

Glitter Spray. You can spray glitter as the color spray spell once per day. Charisma is your spellcasting ability for this spell. 

Glitter Glow. You can glow as per the light cantrip, centered on you. Charisma is your spellcasting ability for this spell.

Fuzzling

Trollkin mutations are common among trolls, which are determined by the magic involved in their budding from a tree. Some trollkin are born earlier, which results in a big tuft of hair and two legs. Fuzzlings are accepted and loved by the trollkin community despite lacking two limbs. 

Ability Score Increase. Your Dexterity score increases by 1.

Cousin It. You have no discernable head and are immune to gaze and deafening attacks. 

Hairy Hide: You get a +1 bonus AC due to your hairy hide. 

Hair Swing. You can move at a speed of 30 as long as there are places where your hair can reach within 10 feet. 

Hairly There. You can attempt Stealth checks with no cover by growing your hair long enough to conceal your entire body and then changing color so it matches the environment.

Prehensile Toes. You can use one of your feet as a hand, but this means you must hop to wield anything, bestowing disadvantage on your attacks or actions with that object gripped in your foot. While wielding an item in one foot, you also have disadvantage on any attacks that would knoc you prone. 

Unintelligible. Unlike the other trollkin subraces, fuzzlings only speak a pidgin form of trollkin in a series of grunts and hums. 

Lama

Lamas have four feet and long necks, wielding weapons and items in their teeth. They are the primary producers of hair in the trollkin communities. This might seem odd given that all trollkin are hairy, but lamas have a unique form of fibrous hair. Lama hair is stronger and less flexible, making it perfect for weaving clothing. 

Ability Score Increase. Your Strength score increases by 1.

Natural Dancer. You are proficient in the Athletics and Perform skills. 

Stable. You have advantage against any attacks that would knock you prone.

Musically Inclined. You have proficiency in one musical instrument.

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