Trypogen - Documentation
- Depth defines a distance between an edge of the original polygons and the corresponding edge of the inner elements. Negative value gives inverted results.
- Variation gives a percentage value for the variation of the depth. Its slider is limited to 100, however, you can push this value up to 200.
Noticeable variation will be achieved if the Depth value is not close to 0.
- Enter a Thickness value here to give polygons volume. The volume is achieved by extruding the surfaces in the direction of their surface Normals. To reverse the direction of the extrusion, enter a negative value.
- Subdivision settings are split into two parts. Use Subdivision Editor for preview purposes and Subdivision Renderer for final images.
- Slider for Editor is limited to value of 2 and Renderer to value of 4, however, you can push Editor value up to 4 and Renderer up to 6.
- Smooth Subdivision rounds your geometry by adding more polygons.
- Linear Subdivision is executed before Smooth subdivision and is used to emphasize edges. Worth mentioning that this is the slowest method so it is recommended to avoid using this type and use Curved Subdivision instead.
- Curved Subdivision adds folds and creases.
- Spiky Subdivision creates thorn from original points. It is recommended to keep its value lower than 2. An overall size of extruded spikes can be altered by changing the thickness value.
- Points Limit specifies the maximum number of points received from original geometry. Points value simply displays the number of points and can not be changed directly. It is recommended to use Reduction value in order to decrease the number of points below the specified limit in order to allow trypogen generating new polygons. If this value higher than a specified limit, new geometry will not be generated and all settings will be locked(except Reduction & Size) unless you reduce the number of points.
- Reduction value reduces the number of polygons based on polygons angle so polygons on flat surface will be immediately removed(Cube for example).
By reducing the number of polygons, angle between these elements is growing, so it is recommended to use this parameter in combination with Angle Limit.
- This option works in the same way as the Phong angle. Use this setting to define the angle to which two neighboring surfaces should be connected.
- This setting will define how far apart object points can lie to be welded in order to reduce the number of polygons. Unlike reduction value, It can be used to remove only unnecessary small details from your geometry while larger polygons will not be affected.
This setting also works very well with flat surfaces since it's not depended on its angle, so you can use it instead of reduction value.
Elements will be simply welded if the distance is below this value, even if these are separated objects. This allows connecting different objects in a hierarchy.