Tutorial 11 - The Punch
Most of the time an action scene needs to feel like it's either come from somewhere, going somewhere or both. If we illustrate the full extent of a punch then we know the full story; the origin (the anticipation and potential energy), the contact (impact, hit) and the extent (destination of the punch). We could also show the origin, the "wind up" to a punch. But we'll not know if it's a hit or miss. If we show the contact stage then it just feels boring, for some reason. Perhaps we don't want the action spelled out for us. Maybe it's better to imagine that part?