Those of you who wanted more interactive fiction can set down their James Joyce finger puppets; I've figured out Twine well enough to start programming a few serious games with it. As useful an introductory tool as inklewriter was, I'm unlikely to go back. The ability to define, revert, and increment variables invites more work, but it's good and productive work that makes the end product better.
My plan is to get the smaller games out over the next two weeks, then shoot for a Halloween release for the biggest one. If you liked Roach last year, stick around.
Keep an eye on that inbox,