Two Important GMing Lessons
 
Greetings, folks!

Last weekend's convention games of "Hell on Wheels" were a total blast to run, and I'm already looking forward to February for the next convention.

The weekend reminded me of a couple things I try to remember when GMing, namely "The Players Want To Have Fun" (a/k/a, "Don't Sweat The Small Stuff") and "Let Her Be A Werewolf" (a/k/a, "Don't Be Stingy With The Fun!").

I'm pretty sure I've counted exactly 437 "Rules for GMing Fun Games," but I often forget them and have to be reminded now and again. This time around it was these two, but the good news is... that means you can learn from my mistakes.

What are your "GM words to live by"?