Understanding computer/video game graphics: part 1 "The frame buffer"
In this two part series we explain how computer (and video games) create graphics on the screen. Part 1 explains how traditional computers and early video games did it, explaining what a framebuffer is and how it works. Part 2 will cover hardware optimized sprite and tile drawing.
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By becoming a patron, you'll instantly unlock access to 55 exclusive posts
2
Images
4
Links
5
Writings
44
Videos