Understanding computer/video game graphics: part 1 "The frame buffer"
In this two part series we explain how computer (and video games) create graphics on the screen. Part 1 explains how traditional computers and early video games did it, explaining what a framebuffer is and how it works. Part 2 will cover hardware optimized sprite and tile drawing.
By becoming a patron, you'll instantly unlock access to 146 exclusive posts
4
Images5
Links3
Polls26
Writings108
VideosBy becoming a patron, you'll instantly unlock access to 146 exclusive posts
4
Images5
Links3
Polls26
Writings108
Videos